<?xml version="1.0" encoding="utf-8" standalone="no"?>
<placeable type="farmhouse" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="https://validation.gdn.giants-software.com/xml/fs25/placeable.xsd">
    <storeData>
        <name>
			<en>Classic Farmhouse</en>
			<de>Klassiches Bauernhaus</de>
		</name>
        <functions>
            <function>$l10n_function_farmHouse</function>
        </functions>
        <image>store_classicFarmhouse.dds</image>
        <price>125000</price>
        <lifetime>1000</lifetime>
        <dailyUpkeep>15</dailyUpkeep>
        <rotation>0</rotation>
        <brand>NONE</brand>
        <species>PLACEABLE</species>
        <category>farmhouses</category>
        <brush>
            <type>placeable</type>
            <category>buildings</category>
            <tab>farmhouses</tab>
        </brush>
        <canBeSold>true</canBeSold>
        <showInStore>true</showInStore>
        <vertexBufferMemoryUsage>3183360</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>688384</indexBufferMemoryUsage>
        <textureMemoryUsage>32571392</textureMemoryUsage>
        <audioMemoryUsage>0</audioMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
    </storeData>
	
    <base>
        <filename>ClassicFarmhouse.i3d</filename>
        <canBeRenamed>true</canBeRenamed>
			<boughtWithFarmland>true</boughtWithFarmland>
    </base>
	
    <placement useRandomYRotation="false" useManualYRotation="true">
        <testAreas>
            <testArea startNode="testArea1Start" endNode="testArea1End"/>
        </testAreas>
		
        <sounds>
            <place template="smallImp"/>
        </sounds>
	</placement>
	
    <clearAreas>
        <clearArea startNode="clearArea01Start" widthNode="clearArea01Width" heightNode="clearArea01Height"/>
    </clearAreas>
	
    <leveling requireLeveling="true" maxSmoothDistance="5" maxSlope="75" maxEdgeAngle="30">
        <levelAreas>
            <levelArea startNode="levelingArea01Start" widthNode="levelingArea01Width" heightNode="levelingArea01Height" groundType="grass"/>
        </levelAreas>
    </leveling>
	
    <indoorAreas>
        <indoorArea startNode="indoorAreaStart" widthNode="indoorAreaWidth" heightNode="indoorAreaHeight"/>
        <indoorArea startNode="indoorAreaStart02" widthNode="indoorAreaWidth02" heightNode="indoorAreaHeight02" />
        <indoorArea startNode="indoorAreaStart03" widthNode="indoorAreaWidth03" heightNode="indoorAreaHeight03" />
    </indoorAreas>
	
    <tipOcclusionUpdateAreas>
        <tipOcclusionUpdateArea startNode="tipOcclusionUpdateArea1Start" endNode="tipOcclusionUpdateArea1End"/>
    </tipOcclusionUpdateAreas>
	
    <ai>
        <updateAreas>
            <updateArea startNode="tipOcclusionUpdateArea1Start" endNode="tipOcclusionUpdateArea1End"/>
        </updateAreas>
    </ai>
	
    <animatedObjects>
        <animatedObject saveId="OK_PeopleDoor_Front">
            <animation duration="1">
                <part node="6|0|0|1">
                    <keyFrame time="0.1" rotation="0 0 0"/>
                    <keyFrame time="1.0" rotation="0 -95 0"/>
                </part>
            </animation>
            <controls triggerNode="6|0|0|0" posAction="ACTIVATE_HANDTOOL" posText="action_openGate" negText="action_closeGate"/>
            <sounds>
                <moving linkNode="6|0|0|0" template="glassDoorLoop"/>
                <negEnd linkNode="6|0|0|0" template="metalDoorsClose"/>
            </sounds>
        </animatedObject>
		
        <animatedObject saveId="OK_PeopleDoor_BackA">
            <animation duration="1">
                <part node="6|0|1|1">
                    <keyFrame time="0.1" rotation="0 0 0"/>
                    <keyFrame time="1.0" rotation="0 -90 0"/>
                </part>
            </animation>
            <controls triggerNode="6|0|1|0" posAction="ACTIVATE_HANDTOOL" posText="action_openGate" negText="action_closeGate"/>
            <sounds>
                <moving linkNode="6|0|1|0" template="glassDoorLoop"/>
                <negEnd linkNode="6|0|1|0" template="metalDoorsClose"/>
            </sounds>
        </animatedObject>
		
        <animatedObject saveId="OK_PeopleDoor_Back_B">
            <animation duration="1">
                <part node="6|0|2|1">
                    <keyFrame time="0.1" rotation="0 0 0"/>
                    <keyFrame time="1.0" rotation="0 90 0"/>
                </part>
            </animation>
            <controls triggerNode="6|0|2|0" posAction="ACTIVATE_HANDTOOL" posText="action_openGate" negText="action_closeGate"/>
            <sounds>
                <moving linkNode="6|0|2|0" template="glassDoorLoop"/>
                <negEnd linkNode="6|0|2|0" template="metalDoorsClose"/>
            </sounds>
        </animatedObject>
		

        <animatedObject saveId="lightswitch_Main">
            <sounds>
                <toggle template="lizardFloodLight" innerRadius="20" outerRadius="500" volumeScale="0.2"/>
            </sounds>
            <animation initialTime="0" duration="0.5">
                <part node="7|1|0|0|0">
                    <keyFrame time="0.0" rotation="0 0 -30"/>
                    <keyFrame time="0.5" rotation="0 0 30"/>
                </part>
                <part node="7|1|1">
                    <keyFrame time="0.5" visibility="false"/>
                    <keyFrame time="0.55" visibility="true"/>
                </part>
            </animation>
            <controls posAction="ACTIVATE_HANDTOOL" triggerNode="7|1|0|1" posText="action_lightSwitchON" negText="action_lightSwitchOFF"/>
        </animatedObject>
		
        <animatedObject saveId="lightswitch_BedA">
            <sounds>
                <toggle template="lizardFloodLight" innerRadius="20" outerRadius="500" volumeScale="0.2"/>
            </sounds>
            <animation initialTime="0" duration="0.5">
                <part node="7|2|0|0|0">
                    <keyFrame time="0.0" rotation="0 0 -30"/>
                    <keyFrame time="0.5" rotation="0 0 30"/>
                </part>
                <part node="7|2|1">
                    <keyFrame time="0.5" visibility="false"/>
                    <keyFrame time="0.55" visibility="true"/>
                </part>
            </animation>
            <controls triggerNode="7|2|0|1" posAction="ACTIVATE_HANDTOOL" posText="action_lightSwitchON" negText="action_lightSwitchOFF" />
        </animatedObject>
		
        <animatedObject saveId="lightswitch_BedB">
            <sounds>
                <toggle template="lizardFloodLight" innerRadius="20" outerRadius="500" volumeScale="0.2"/>
            </sounds>
            <animation initialTime="0" duration="0.5">
                <part node="7|3|0|0|0">
                    <keyFrame time="0.0" rotation="0 0 -30"/>
                    <keyFrame time="0.5" rotation="0 0 30"/>
                </part>
                <part node="7|3|1">
                    <keyFrame time="0.5" visibility="false"/>
                    <keyFrame time="0.55" visibility="true"/>
                </part>
            </animation>
            <controls triggerNode="7|3|0|1" posAction="ACTIVATE_HANDTOOL" posText="action_lightSwitchON" negText="action_lightSwitchOFF"/>
        </animatedObject>
		
        <animatedObject saveId="lightswitch_Bath">
            <sounds>
                <toggle template="lizardFloodLight" innerRadius="20" outerRadius="500" volumeScale="0.2"/>
            </sounds>
            <animation initialTime="0" duration="0.5">
                <part node="7|4|0|0|0">
                    <keyFrame time="0.0" rotation="0 0 -30"/>
                    <keyFrame time="0.5" rotation="0 0 30"/>
                </part>
                <part node="7|4|1">
                    <keyFrame time="0.5" visibility="false"/>
                    <keyFrame time="0.55" visibility="true"/>
                </part>
            </animation>
            <controls triggerNode="7|4|0|1" posAction="ACTIVATE_HANDTOOL" posText="action_lightSwitchON" negText="action_lightSwitchOFF"/>
        </animatedObject>
		
        <animatedObject saveId="Smell_OK">
            <animation duration="4">
                <part node="8|5|1">
                    <Keyframe time="0" translation="0 0 0" rotation="0 0 0"/>
                    <Keyframe time="0.2" translation="0.2 0.4 0" rotation="0 0 0"/>
                    <Keyframe time="0.4" translation="0.2 0.4 0" rotation="-16 0 0"/>
                    <Keyframe time="0.6" translation="0.2 0.4 0" rotation="16 0 0"/>
                    <Keyframe time="0.8" translation="0.2 0.4 0" rotation="0 0 0"/>
                    <Keyframe time=".9" translation="0 0 0" rotation="0 0 0"/>
                    <Keyframe time="1" translation="0 0 0" rotation="0 0 0"/>
                </part>
            </animation>
            <controls triggerNode="8|5|0" posAction="ACTIVATE_HANDTOOL" posText="action_SprayON" negText="action_SprayOFF"/>
            <sounds>
                <moving file="sounds/OK_Spray.wav" loops="0" linkNode="5|0" volume="2" radius="25" innerRadius="3" fadeOut="0.25"/>
            </sounds>
        </animatedObject>
    </animatedObjects>
	

<colorConfigurations defaultColorIndex="1" postLoadObjectChange="false" price="0" useDefaultColors="True">
        <colorConfiguration name="Glen Green" color="0.188 0.231 0.212"/>           <!--OK Used-->
        <colorConfiguration name="Black" color="0 0 0" />              	            <!--Black-->
        <colorConfiguration name="Iron Grey" color="0.02 0.02 0.02" />              <!--TPF Main Color Dark Grey-->
        <colorConfiguration name="Bedrock Grey" color="0.05 0.05 0.05" />           <!--LAC Iron Grey-->
        <colorConfiguration name="Wrough Iron Gate" color="0.063 0.063 0.067"/>     <!--OK Used-->
        <colorConfiguration name="Charcoal Gray" color="0.084 0.084 0.078"/>        <!--OK Used-->
        <colorConfiguration name="Fog Grey" color="0.184 0.192 0.192" />  	        <!--TPF Grey-->
        <colorConfiguration name="Slate Gray" color="0.198 0.198 0.191"/>           <!--OK Used-->
        <colorConfiguration name="Light Grey" color="0.305 0.305 0.305" />          <!--TPF Grey2-->
        <colorConfiguration name="Girgitta" color="0.301 0.283 0.287"/>             <!--OK Used-->
        <colorConfiguration name="Burnished Slate" color="0.054 0.048 0.038"/>      <!--OK Used-->
        <colorConfiguration name="Dark Clove Brown" color="0.07 0.045 0.020" />  	<!--LAC Dark Clove Brown-->
        <colorConfiguration name="Brown" color="0.11 0.063 0.031" />                <!--TPF Main Color Brown-->
        <colorConfiguration name="Chocolate Brown" color="0.114 0.063 0.043" />  	<!--Brown2 Smeby-->
        <colorConfiguration name="Caramel Brown" color="0.156 0.078 0" />      	    <!--Brown 1-->
        <colorConfiguration name="Beige" color="0.341 0.282 0.204" />  	            <!--TPF Main Color Beige-->
        <colorConfiguration name="Sand Beige" color="0.35 0.294 0.208" />   	    <!--Beige2 Smeby-->
        <colorConfiguration name="City Loft" color="0.386 0.332 0.254"/>            <!--OK Used-->
        <colorConfiguration name="Malibu Beige" color="0.584 0.527 0.440" />        <!--OK Used-->
        <colorConfiguration name="Light Beige" color="0.803 0.682 0.427" />  	    <!--Beige1-->
        <colorConfiguration name="Hawthorn Yellow" color="0.716 0.644 0.462"/>      <!--OK Used-->
        <colorConfiguration name="Soft White" color="0.761 0.716 0.617" />          <!--OK Used-->
        <colorConfiguration name="White" color="1 1 1" />              	            <!--White-->
        <colorConfiguration name="Burgundy" color="0.11 0 0" />                     <!--TPF Burgundy-->
        <colorConfiguration name="Barn Red" color="0.16 0 0" />                     <!--LAC Barn Red-->
        <colorConfiguration name="Burnt Copper" color="0.150 0.030 0" />            <!--LAC Burnt Copper Red-->
        <colorConfiguration name="Rustic Red" color="0.181 0.040 0.030" />          <!--OK Used-->
        <colorConfiguration name="Red" color=".35 0 0" />              	            <!--TPF Main Color Red-->
        <colorConfiguration name="Fern Green" color="0.024 0.050 0.040"/>           <!--OK Used-->
        <colorConfiguration name="Green" color="0 0.05 0" />           	            <!--TPF Green-->
        <colorConfiguration name="Rocky Creek" color="0.048 0.074 0.080"/>          <!--OK Used-->
        <colorConfiguration name="Inverness Green" color="0.1 0.1 0.03" />          <!--LAC Inverness Green-->
        <colorConfiguration name="Forest Green" color="0.1 0.12 0.1" />             <!--LAC Forest Green-->
        <colorConfiguration name="Mississippi River" color="0.136 0.162 0.153"/>    <!--OK Used-->
        <colorConfiguration name="Cypress Green" color="0.22 0.25 0.17" />          <!--LAC Cypress-->
        <colorConfiguration name="Denim Blue" color="0.0385 0.0430 0.060" />	    <!--LAC Denim Blue-->
        <colorConfiguration name="Blue Shadow" color="0.050 0.099 0.130" />         <!--OK Used-->
        <colorConfiguration name="Cobalt Blue " color="0 0.071 0.204" />            <!--TPF Main Color Blue-->
        <colorConfiguration name="Blue" color="0 0.09 0.21" />                      <!--TPF Blue-->
        <colorConfiguration name="Malta Blue" color="0.067 0.125 0.171" />          <!--Monaco Blue-->
        <colorConfiguration name="Slate Blue" color="0.11 0.2 0.29" />              <!--Cheesy Slate Blue-->
        <colorConfiguration name="Pools of Blue" color="0.287 0.332 0.328"/>        <!--OK Used-->

		<node node="ExtWalls_Colorable"/>

</colorConfigurations>
	
    <farmhouse spawnNode="spawnPoint">
        <sleeping triggerNode="sleepingTrigger" cameraNode="sleepCameraNode"/>
    </farmhouse>
	
    <wardrobe triggerNode="wardrobeTrigger"/>
	
    <triggerMarkers>
        <triggerMarker node="sleepTriggerMarker"    filename="$data/shared/assets/marker/markerIconSleep.i3d"/>
        <triggerMarker node="wardrobeTriggerMarker" filename="$data/shared/assets/marker/markerIconWardrobe.i3d"/>
    </triggerMarkers>
	
    <hotspots>
        <hotspot type="FARM" teleportNode="spawnPoint"/>
    </hotspots>
	
    <i3dMappings>
        <i3dMapping id="clearArea01Start" node="0>0|0"/>
        <i3dMapping id="clearArea01Width" node="0>0|0|0"/>
        <i3dMapping id="clearArea01Height" node="0>0|0|1"/>
        <i3dMapping id="levelingArea01Start" node="0>1|0"/>
        <i3dMapping id="levelingArea01Width" node="0>1|0|0"/>
        <i3dMapping id="levelingArea01Height" node="0>1|0|1"/>
        <i3dMapping id="indoorAreaStart" node="0>2|0"/>
        <i3dMapping id="indoorAreaWidth" node="0>2|0|0"/>
        <i3dMapping id="indoorAreaHeight" node="0>2|0|1"/>
        <i3dMapping id="indoorAreaStart02" node="0>2|1"/>
        <i3dMapping id="indoorAreaWidth02" node="0>2|1|0"/>
        <i3dMapping id="indoorAreaHeight02" node="0>2|1|1"/>
        <i3dMapping id="indoorAreaStart03" node="0>2|2"/>
        <i3dMapping id="indoorAreaWidth03" node="0>2|2|0"/>
        <i3dMapping id="indoorAreaHeight03" node="0>2|2|1"/>
        <i3dMapping id="testArea1Start" node="0>3|0"/>
        <i3dMapping id="testArea1End" node="0>3|0|0"/>
        <i3dMapping id="tipOcclusionUpdateArea1Start" node="0>4|0"/>
        <i3dMapping id="tipOcclusionUpdateArea1End" node="0>4|0|0"/>
        <i3dMapping id="ExtWalls_Colorable" node="0>5|0|0"/>
        <i3dMapping id="spawnPoint" node="0>8|0"/>
        <i3dMapping id="sleepingTrigger" node="0>8|1"/>
        <i3dMapping id="sleepTriggerMarker" node="0>8|2"/>
        <i3dMapping id="wardrobeTrigger" node="0>8|3|0"/>
        <i3dMapping id="wardrobeTriggerMarker" node="0>8|3|1"/>
        <i3dMapping id="sleepCameraNode" node="0>8|4"/>
    </i3dMappings>
</placeable>
