<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="livestockTrailer" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../../shared/xml/schema/vehicle.xsd">
    <annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>

    <storeData>
        <name>EBY 40FT "PUNCH" TRI-AXLE</name>
        <specs>
            <combination xmlFilename="$data/vehicles/lizard/pickup2017/pickup2017.xml"/>
        </specs>
        <functions>
            <function>$l10n_function_livestockTrailer</function>
        </functions>
        <image>store/fsclipsebypunch.dds</image>
        <price>55000</price>
        <lifetime>5000</lifetime>
        <rotation>0</rotation>
        <brand>FSCLIPS</brand>
        <category>animalTransport</category>
		<shopTranslationOffset>0 0.075 0</shopTranslationOffset>
        <shopRotationOffset>-0.485 0 0</shopRotationOffset>
        <vertexBufferMemoryUsage>408576</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>92928</indexBufferMemoryUsage>
        <textureMemoryUsage>1900544</textureMemoryUsage>
        <audioMemoryUsage>0</audioMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
    </storeData>

    <base>
        <typeDesc>$l10n_typeDesc_livestockTrailer</typeDesc>
        <filename>i3d/EBYPUNCH40FT.i3d</filename>
        <size width="3.5" length="15.0" lengthOffset="0.5" />
        <components>
            <component centerOfMass="0 0.3 0.7" solverIterationCount="10" mass="4600" />
        </components>
        <schemaOverlay attacherJointPosition="0 0" name="IMPLEMENT" />
        <mapHotspot type="TRAILER" />
    </base>
	

    <wheels>
        <wheelConfigurations>
            <wheelConfiguration name="goodyear/16 plys" price="0">
                <wheels autoRotateBackSpeed="2.5">
                    <wheel hasParticles="true" hasTireTracks="true">
                        <physics tipOcclusionAreaGroupId="1" rotSpeed="1" restLoad="0.6" repr="0>0|1|0" driveNode="0>0|1|0|0" radius="0.41" width="0.20" forcePointRatio="0.45" initialCompression="15" suspTravel="0.5" spring="40" damper="2.5" frictionScale="2.5" transRatio="1"/>
                        <tire tireTrackAtlasIndex="1"/>
                    </wheel>
                    <wheel hasParticles="true" hasTireTracks="true">
                        <physics tipOcclusionAreaGroupId="1" rotSpeed="1" restLoad="0.6" repr="0>0|1|1" driveNode="0>0|1|1|0" radius="0.41" width="0.20" forcePointRatio="0.45" initialCompression="15" suspTravel="0.5" spring="40" damper="2.5" frictionScale="2.5" transRatio="1"/>
                        <tire tireTrackAtlasIndex="1"/>
                    </wheel>
					<wheel hasParticles="true" hasTireTracks="true">
                        <physics tipOcclusionAreaGroupId="1" rotSpeed="1" restLoad="0.6" repr="0>0|1|2" driveNode="0>0|1|2|0" radius="0.41" width="0.20" forcePointRatio="0.45" initialCompression="15" suspTravel="0.5" spring="40" damper="2.5" frictionScale="2.5" transRatio="1"/>
                        <tire tireTrackAtlasIndex="1"/>
                    </wheel>
                    <wheel hasParticles="true" hasTireTracks="true">
                        <physics tipOcclusionAreaGroupId="1" rotSpeed="1" restLoad="0.6" repr="0>0|1|3" driveNode="0>0|1|3|0" radius="0.41" width="0.20" forcePointRatio="0.45" initialCompression="15" suspTravel="0.5" spring="40" damper="2.5" frictionScale="2.5" transRatio="1"/>
                        <tire tireTrackAtlasIndex="1"/>
                    </wheel>
					<wheel hasParticles="true" hasTireTracks="true">
                        <physics tipOcclusionAreaGroupId="1" rotSpeed="1" restLoad="0.6" repr="0>0|1|4" driveNode="0>0|1|4|0" radius="0.41" width="0.20" forcePointRatio="0.45" initialCompression="15" suspTravel="0.5" spring="40" damper="2.5" frictionScale="2.5" transRatio="1"/>
                        <tire tireTrackAtlasIndex="1"/>
                    </wheel>
					<wheel hasParticles="true" hasTireTracks="true">
                        <physics tipOcclusionAreaGroupId="1" rotSpeed="1" restLoad="0.6" repr="0>0|1|5" driveNode="0>0|1|5|0" radius="0.41" width="0.20" forcePointRatio="0.45" initialCompression="15" suspTravel="0.5" spring="40" damper="2.5" frictionScale="2.5" transRatio="1"/>
                        <tire tireTrackAtlasIndex="1"/>
                    </wheel>
                </wheels>
                <objectChange node="0>0|1|0|0|0" visibilityActive="true"/>
                <objectChange node="0>0|1|1|0|0" visibilityActive="true"/>
				<objectChange node="0>0|1|2|0|0" visibilityActive="true"/>
                <objectChange node="0>0|1|3|0|0" visibilityActive="true"/>
				<objectChange node="0>0|1|4|0|0" visibilityActive="true"/>
                <objectChange node="0>0|1|5|0|0" visibilityActive="true"/>
				<objectChange node="0>3|0|41|0" visibilityActive="true"/>
            </wheelConfiguration>
			<wheelConfiguration name="stocks/16 plys" price="0">
                <wheels autoRotateBackSpeed="2.5">
                    <wheel hasParticles="true" hasTireTracks="true">
                        <physics tipOcclusionAreaGroupId="1" rotSpeed="1" restLoad="0.6" repr="0>0|1|0" driveNode="0>0|1|0|0" radius="0.41" width="0.20" forcePointRatio="0.45" initialCompression="15" suspTravel="0.5" spring="40" damper="2.5" frictionScale="2.5" transRatio="1"/>
                        <tire tireTrackAtlasIndex="1"/>
                    </wheel>
                    <wheel hasParticles="true" hasTireTracks="true">
                        <physics tipOcclusionAreaGroupId="1" rotSpeed="1" restLoad="0.6" repr="0>0|1|1" driveNode="0>0|1|1|0" radius="0.41" width="0.20" forcePointRatio="0.45" initialCompression="15" suspTravel="0.5" spring="40" damper="2.5" frictionScale="2.5" transRatio="1"/>
                        <tire tireTrackAtlasIndex="1"/>
                    </wheel>
					<wheel hasParticles="true" hasTireTracks="true">
                        <physics tipOcclusionAreaGroupId="1" rotSpeed="1" restLoad="0.6" repr="0>0|1|2" driveNode="0>0|1|2|0" radius="0.41" width="0.20" forcePointRatio="0.45" initialCompression="15" suspTravel="0.5" spring="40" damper="2.5" frictionScale="2.5" transRatio="1"/>
                        <tire tireTrackAtlasIndex="1"/>
                    </wheel>
                    <wheel hasParticles="true" hasTireTracks="true">
                        <physics tipOcclusionAreaGroupId="1" rotSpeed="1" restLoad="0.6" repr="0>0|1|3" driveNode="0>0|1|3|0" radius="0.41" width="0.20" forcePointRatio="0.45" initialCompression="15" suspTravel="0.5" spring="40" damper="2.5" frictionScale="2.5" transRatio="1"/>
                        <tire tireTrackAtlasIndex="1"/>
                    </wheel>
					<wheel hasParticles="true" hasTireTracks="true">
                        <physics tipOcclusionAreaGroupId="1" rotSpeed="1" restLoad="0.6" repr="0>0|1|4" driveNode="0>0|1|4|0" radius="0.41" width="0.20" forcePointRatio="0.45" initialCompression="15" suspTravel="0.5" spring="40" damper="2.5" frictionScale="2.5" transRatio="1"/>
                        <tire tireTrackAtlasIndex="1"/>
                    </wheel>
					<wheel hasParticles="true" hasTireTracks="true">
                        <physics tipOcclusionAreaGroupId="1" rotSpeed="1" restLoad="0.6" repr="0>0|1|5" driveNode="0>0|1|5|0" radius="0.41" width="0.20" forcePointRatio="0.45" initialCompression="15" suspTravel="0.5" spring="40" damper="2.5" frictionScale="2.5" transRatio="1"/>
                        <tire tireTrackAtlasIndex="1"/>
                    </wheel>
                </wheels>
                <objectChange node="0>0|1|0|0|1" visibilityActive="true"/>
                <objectChange node="0>0|1|1|0|1" visibilityActive="true"/>
				<objectChange node="0>0|1|2|0|1" visibilityActive="true"/>
                <objectChange node="0>0|1|3|0|1" visibilityActive="true"/>
				<objectChange node="0>0|1|4|0|1" visibilityActive="true"/>
                <objectChange node="0>0|1|5|0|1" visibilityActive="true"/>
				<objectChange node="0>3|0|41|1" visibilityActive="true"/>
            </wheelConfiguration>
        </wheelConfigurations>
    </wheels>

    <attachable>
        <inputAttacherJoints>
            <inputAttacherJoint node="0>0|0|0|0|0" jointType="implement" needsToolbar="true" needsLowering="false" lowerRotLimitScale="3 3 3" upperRotLimitScale="3 3 3">
                <distanceToGround lower="0.48" upper="0.48" />
            </inputAttacherJoint>
            <inputAttacherJoint node="0>0|0|0|0|0" jointType="semitrailer" attacherHeight="0.47" />
			<inputAttacherJoint node="0>0|0|0|0|0" jointType="semitrailerCar" attacherHeight="0.47" />
			<inputAttacherJoint node="0>0|0|0|0|0" jointType="trailer"    attacherHeight="0.47" />
        </inputAttacherJoints>
        <brakeForce force="0.05"/>
        <support animationName="moveSupport" />
		<sounds>
            <active file="$data/sounds/tools/trailer/trailerRattle_02.wav" innerRadius="10" outerRadius="50" volumeScale="3" isLocalSound="true" pitchScale="1.0">
                <volume indoor="0.6" outdoor="0.9" >
                    <modifier type="WHEEL_SUSPENSION" value="-0.04" modifiedValue="0.6"/>
                    <modifier type="WHEEL_SUSPENSION" value="0.00" modifiedValue="0.0"/>
                    <modifier type="WHEEL_SUSPENSION" value="0.04" modifiedValue="0.6"/>

                    <modifier type="SPEED" value="0.0" modifiedValue="0.0"/>
                    <modifier type="SPEED" value="2.0" modifiedValue="1.0"/>
                    <modifier type="SPEED" value="40.0" modifiedValue="1.0"/>
                </volume>
                <lowpassCutoffFrequency indoor="300" outdoor="20000" />
                <lowpassGain indoor="0.7" outdoor="1" />
            </active>
        </sounds>
    </attachable>

    <lights>
	    <states>
            <state lightTypes="0"/>
            <state lightTypes="0 1"/>
			<state lightTypes="0 1 2"/>
        </states>
		
        <realLights>
		
		    <low>
				<light node="0>0|2|2|1" lightTypes="2" />
				<light node="0>3|0|42|4|0" lightTypes="0" />

				<brakeLight node="0>0|2|2|0"         lightTypes="1" />
				<brakeLight node="0>0|2|2|2"       lightTypes="1" />
				<brakeLight node="0>0|2|2|3"       lightTypes="1" />
				<brakeLight node="0>0|2|2|4"       lightTypes="1" />
                <turnLightLeft node="0>0|2|3|0"    lightTypes="0" />
                <turnLightRight node="0>0|2|3|1"   lightTypes="0" />
            </low>
			
            <high>
                <light node="0>0|2|2|1" lightTypes="2" />
				<light node="0>3|0|42|4|0" lightTypes="0" />

                <brakeLight node="0>0|2|2|0"         lightTypes="1" />
				<brakeLight node="0>0|2|2|2"       lightTypes="1" />
				<brakeLight node="0>0|2|2|3"       lightTypes="1" />
				<brakeLight node="0>0|2|2|4"       lightTypes="1" />
                <turnLightLeft node="0>0|2|3|0"    lightTypes="0" />
                <turnLightRight node="0>0|2|3|1"   lightTypes="0" />
            </high>
        </realLights>
		
		<defaultLights>
            <defaultLight shaderNode="0>3|0|40|0|0"   lightTypes="0" intensity="55"/>
			<defaultLight shaderNode="0>3|0|40|1|0"   lightTypes="2" intensity="55"/>
			<defaultLight shaderNode="0>3|0|43|0"   lightTypes="0" intensity=".75"/>
			<defaultLight shaderNode="0>3|0|43|2|0"   lightTypes="0" intensity="2.5"/>
			<defaultLight shaderNode="0>3|0|42|4"   lightTypes="0" intensity="35"/>
			<defaultLight shaderNode="0>3|0|43|2|1"   lightTypes="0" intensity="2.5"/>
			<defaultLight shaderNode="0>3|0|43|2|2|0"   lightTypes="0" intensity="1.5"/>
			<defaultLight shaderNode="0>3|0|43|2|2|1"   lightTypes="0" intensity="1.5"/>
			<defaultLight shaderNode="0>3|0|43|2|3"   lightTypes="0" intensity="2.5"/>
			<defaultLight shaderNode="0>3|0|43|2|4"   lightTypes="0" intensity="1.5"/>
			<defaultLight shaderNode="0>3|0|43|2|5"   lightTypes="0" intensity="2.5"/>
			<defaultLight shaderNode="0>3|0|43|2|6"   lightTypes="0" intensity="1.5"/>
			<defaultLight shaderNode="0>3|0|43|2|7"   lightTypes="0" intensity="2.5"/>
			<defaultLight shaderNode="0>3|0|44|0"   lightTypes="0" intensity="35"/>
			<defaultLight shaderNode="0>3|0|44|1"   lightTypes="0" intensity="35"/>
			<defaultLight shaderNode="0>3|0|44|2"   lightTypes="0" intensity="35"/>
			<defaultLight shaderNode="0>3|0|44|3"   lightTypes="0" intensity="35"/>
			<defaultLight shaderNode="0>3|0|44|4"   lightTypes="0" intensity="35"/>
        </defaultLights>
		
		<brakeLights>
            <brakeLight shaderNode="0>3|0|40|0|0" intensity="75"/>	
        </brakeLights>
		
		<turnLights>
		    <turnLightLeft shaderNode="0>3|0|40|0|1" intensity="75"/>
            <turnLightRight shaderNode="0>3|0|40|0|2" intensity="75"/>
        </turnLights>
		
    </lights>

   
	

	<foldable>
        <foldingConfigurations>
            <foldingConfiguration>
                <foldingParts requiresPower="false">
                    <foldingPart animationName="rearDoor" speedScale="1.5"/>
                </foldingParts>
            </foldingConfiguration>
        </foldingConfigurations>
    </foldable>
	
	<livestockTrailer>
        <animal type="pig" node="0>7|1" numSlots="41"/>
        <animal type="cow" node="0>7|2" numSlots="32"/>
    </livestockTrailer>

	<cover>
        <coverConfigurations isYesNoOption="false">
            <coverConfiguration>
                 <cover openAnimation="rightSide" fillUnitIndices="0" openOnBuy="false" requiresPower="false" />
            </coverConfiguration>
        </coverConfigurations>
    </cover>

    <animations>
        <animation name="rearDoor">
            /latch flip/
			<part node="0>3|0|36|2|2" startTime=".30" endTime=".70" startRot="90 0 31.391" endRot="90 0 -148.789" />
			/latch handle/
			<part node="0>3|0|36|1|0|0|1" startTime=".70" endTime="1.5" startRot="0 31.725 0" endRot="0 42.725 0" />
			/main bar/
			<part node="0>3|0|36|1|0|0" startTime="1.5" endTime="2.0" startRot="90 -90 0" endRot="90 -55 0" />
			/bar parts/
			<part node="0>3|0|36|1|0|2" startTime="1.5" endTime="2.15" startRot="90 -90 0" endRot="90 -40 0" />
			<part node="0>3|0|36|1|0|1" startTime="1.5" endTime="2.15" startRot="90 -90 0" endRot="90 -40 0" />
			/main rear door/
			<part node="0>3|0|36|1|0" startTime="2.0" endTime="6.5" startRot="0 90 0" endRot="0 250 0" />

            <sound template="clackVar6"          startTime="0.01" direction="-1" volumeScale="1.5" pitchScale="0.6"/>
            <sound template="sheetImp02"         startTime="0.01" direction="-1" volumeScale="1.4" pitchScale="1.4"/>
            <sound template="clackVar5"          startTime="2.99" direction="1"  volumeScale="1.5" pitchScale="0.9"/>
            <sound template="sheetImp02"         startTime="2.99" direction="1"  volumeScale="3"   pitchScale="1.4"/>
        </animation>
		
        <animation name="moveSupport">
			<part node="0>3|0|28"        startTime="0.50" endTime="0.90" startTrans="0 -.80 -1.904" endTrans="0 -1.122 -1.904" tangentType="spline" />

            <sound template="clackVar6" startTime="0.7" direction="1"  volumeScale="1.5" pitchScale="1.1" linkNode="0>0|0|0|0|0"/>
            <sound template="clackVar6" startTime="0.4" direction="-1" volumeScale="1.5" pitchScale="0.9" linkNode="0>0|0|0|0|0"/>
			
			/first/
			<part node="0>3|0|27|0"        startTime="0.0" endTime="0.1" startRot="0 0 90" endRot="0 0 0" tangentType="spline" />
			<part node="0>3|0|27"        startTime="0.0" endTime="0.1" startRot="-90 0 0" endRot="-90 0 0" tangentType="spline" />
			/second/
			<part node="0>3|0|27"        startTime="0.1" endTime="0.35" startRot="-90 0 0" endRot="0 0 0" tangentType="spline" />
			/spin/
			<part node="0>3|0|27|0"        startTime="0.35" endTime="0.55" startRot="0 0 0" endRot="0 0 -90" tangentType="spline" />
			<part node="0>3|0|27|0"        startTime="0.55" endTime="0.65" startRot="0 0 -90" endRot="0 0 -180" tangentType="spline" />
			<part node="0>3|0|27|0"        startTime="0.65" endTime="0.75" startRot="0 0 -180" endRot="0 0 -270" tangentType="spline" />
			<part node="0>3|0|27|0"        startTime="0.75" endTime="0.85" startRot="0 0 -270" endRot="0 0 -360" tangentType="spline" />
			<part node="0>3|0|27|0"        startTime="0.85" endTime="0.95" startRot="0 0 -360" endRot="0 0 -450" tangentType="spline" />
			<part node="0>3|0|27|0"        startTime="0.95" endTime="1.0" startRot="0 0 -450" endRot="0 0 -540" tangentType="spline" />
			<part node="0>3|0|27|0"        startTime="1.0" endTime="1.10" startRot="0 0 -540" endRot="0 0 -630" tangentType="spline" />
			<part node="0>3|0|27|0"        startTime="1.10" endTime="1.20" startRot="0 0 -630" endRot="0 0 -720" tangentType="spline" />
			
			/first/
			<part node="0>3|0|27"        startTime="1.20" endTime="1.30" startRot="0 0 0" endRot="-90 0 0" tangentType="spline" />
			/second/
			<part node="0>3|0|27|0"        startTime="1.30" endTime="1.50" startRot="0 0 -720" endRot="0 0 -630" tangentType="spline" />
        </animation>
		
		<animation name="rightSide">
             /latch flip/
			 <part node="0>3|0|35|1|0|0" startTime=".30" endTime=".70" startRot="90 0 31.391" endRot="90 0 -145"/>
			 <part node="0>3|0|35|1|0|1" startTime=".30" endTime=".70" startRot="90 0 31.391" endRot="90 0 -145"/>
			 /handle/
			 <part node="0>3|0|35|2|0|1" startTime=".70" endTime="1.5" startRot="0 31.391 0" endRot="0 22 0"/>
			 <part node="0>3|0|35|2|0|2" startTime=".70" endTime="1.5" startRot="0 31.391 0" endRot="0 22 0"/>
			 /bar/
			 <part node="0>3|0|35|2|0" startTime="1.5" endTime="2.5" startRot="90 0 0" endRot="90 -100 0"/>
			 /main door/
			 <part node="0>3|0|35|1|0" startTime="2.5" endTime="5.5" startRot="0 0 0" endRot="0 150 0"/>
        </animation>
		
		
		<animation name="FLdoor">
             <part node="0>3|0|0|0" startTime="0" endTime="2.5" startRot="0 -90 0" endRot="0 0 0"/>
			 <part node="0>3|0|1|0" startTime="2.5" endTime="5.0" startRot="0 -90 0" endRot="0 0 0"/>
			 <part node="0>3|0|2|0" startTime="5.0" endTime="7.5" startRot="0 0 0" endRot="0 90 0"/>
        </animation>
		


    </animations>

    <cylindered>
        <movingTools>
		    <movingTool node="0>3|0|0|0" requiresPower="false">
                   <controls l10nName="FLdoor" axis="AXIS_FRONTLOADER_TOOL4" invertAxis="false" mouseSpeedFactor="1.8" icon="CRANE_ARM1_ROTATE_Y"/>
                  <animation animSpeed="0.5" animAcceleration="5" animName="FLdoor"/>
            </movingTool>
        </movingTools>
    </cylindered>
	
	<designConfigurations  title="FARM TAGS">
        <designConfiguration name="none">   
            <objectChange node="0>3|0|42|4" visibilityActive="false"/>
        </designConfiguration>
        <designConfiguration name="TEXAS FARM TRAILER">   
            <objectChange node="0>3|0|42|4" visibilityActive="true"/>
        </designConfiguration>
    </designConfigurations>
	<design2Configurations  title="PORCH LIGHT">
        <design2Configuration name="none">   
            <objectChange node="0>3|0|43" visibilityActive="false"/>
        </design2Configuration>
        <design2Configuration name="static back/black lettering">   
            <objectChange node="0>3|0|43" visibilityActive="true"/>
			<objectChange node="0>3|0|43|0" visibilityActive="true"/>
			<objectChange node="0>3|0|43|3" visibilityActive="true"/>
        </design2Configuration>
		<design2Configuration name="black back/static lettering">   
            <objectChange node="0>3|0|43" visibilityActive="true"/>
			<objectChange node="0>3|0|43|1" visibilityActive="true"/>
			<objectChange node="0>3|0|43|2" visibilityActive="true"/>
        </design2Configuration>
    </design2Configurations>
	<design3Configurations  title="PORCH LIGHT (options)">
        <design3Configuration name="empty">   
            <objectChange node="0>3|0|43" visibilityActive="false"/>
        </design3Configuration>
        <design3Configuration name="cow taxi">   
            <objectChange node="0>3|0|43|2|0" visibilityActive="true"/>
			<objectChange node="0>3|0|43|3|0" visibilityActive="true"/>
        </design3Configuration>
		<design3Configuration name="longhorn cattle co.">   
            <objectChange node="0>3|0|43|2|1" visibilityActive="true"/>
			<objectChange node="0>3|0|43|3|1" visibilityActive="true"/>
        </design3Configuration>
		<design3Configuration name="small ass cattle co.">   
            <objectChange node="0>3|0|43|2|2" visibilityActive="true"/>
        </design3Configuration>
		<design3Configuration name="rockin P">   
            <objectChange node="0>3|0|43|2|3" visibilityActive="true"/>
			<objectChange node="0>3|0|43|3|2" visibilityActive="true"/>
        </design3Configuration>
		<design3Configuration name="KING RANCH">   
            <objectChange node="0>3|0|43|2|4" visibilityActive="true"/>
			<objectChange node="0>3|0|43|3|3" visibilityActive="true"/>
        </design3Configuration>
		<design3Configuration name="FSC Livestock">   
            <objectChange node="0>3|0|43|2|5" visibilityActive="true"/>
			<objectChange node="0>3|0|43|3|4" visibilityActive="true"/>
        </design3Configuration>
		<design3Configuration name="PAYDAY">   
            <objectChange node="0>3|0|43|2|6" visibilityActive="true"/>
			<objectChange node="0>3|0|43|3|5" visibilityActive="true"/>
        </design3Configuration>
		<design3Configuration name="easy money">   
            <objectChange node="0>3|0|43|2|7" visibilityActive="true"/>
			<objectChange node="0>3|0|43|3|6" visibilityActive="true"/>
        </design3Configuration>
    </design3Configurations>
	<design4Configurations  title="chicken lights">
        <design4Configuration name="nah">   
        </design4Configuration>
        <design4Configuration name="YESSIR">   
            <objectChange node="0>3|0|44|3" visibilityActive="true"/>
			<objectChange node="0>3|0|44|4" visibilityActive="true"/>
        </design4Configuration>
    </design4Configurations>
	<design5Configurations  title="interior floor">
        <design5Configuration name="clean">   
        </design5Configuration>
        <design5Configuration name="dirty (realistic)">   
            <objectChange node="0>3|0|45|0" visibilityActive="true"/>
        </design5Configuration>
    </design5Configurations>

    <ai>
        <agentAttachment jointNode="0>0|0|0|0|0" rotCenterWheelIndices="1 2" width="2.4" height="3" length="3.8" lengthOffset="0.2"/>
    </ai>
	
	
	<foliageBending>
        <bendingNode minX="-1.35" maxX="1.35" minZ="4.5" maxZ="7.4" yOffset="10"/>
        <bendingNode minX="-1.35" maxX="1.35" minZ="-7.6" maxZ="4.5" yOffset="0.6"/>
    </foliageBending>

    <wearable wearDuration="480" workMultiplier="5" fieldMultiplier="2"/>
    <washable dirtDuration="90" washDuration="1" workMultiplier="3" fieldMultiplier="2"/>

<i3dMappings>
 
</i3dMappings>
</vehicle>
