<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<placeable type="newFence" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="https://validation.gdn.giants-software.com/xml/fs25/placeable.xsd">
    <storeData>
        <name>$l10n_shopItem_Agrass</name>
        <functions>
            <function>$l10n_function_decoration</function>
        </functions>
        <image>store/store_grass.png</image>
        <price>50</price>
        <dailyUpkeep>0</dailyUpkeep>
        <lifetime>1000</lifetime>
        <rotation>0</rotation>
        <brand>NONE</brand>
        <species>PLACEABLE</species>
        <category>fences</category>
        <canBeSold>true</canBeSold>
        <showInStore>true</showInStore>

        <brush>
            <type>newFence</type>
            <category>decoration</category>
            <tab>newFences</tab>
        </brush>

        <storeIconRendering>
            <settings centerIcon="true" />
            <objectBundle>
                <object filename="i3d/grass.i3d">
                    <node node="0|0" translation="0 0 0" rotation="0 90 0" scale="1 1 1"/>
                    <node node="0|0" translation="2 0 0" rotation="0 90 0" scale="1 1 1"/>
                    <node node="0|0" translation="4 0 0" rotation="0 90 0" scale="1 1 1"/>

                    <node node="1|0" translation="0 0 0" rotation="0 90 0" scale="1 1 1"/>
                    <node node="1|0" translation="2 0 0" rotation="0 90 0" scale="1 1 1"/>
                </object>
            </objectBundle>
        </storeIconRendering>
        <vertexBufferMemoryUsage>8960</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>2816</indexBufferMemoryUsage>
        <textureMemoryUsage>3014656</textureMemoryUsage>
        <audioMemoryUsage>0</audioMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
    </storeData>

    <base>
        <filename>i3d/grass.i3d</filename>
    </base>

    <placement useRandomYRotation="false" useManualYRotation="true" >
        <sounds>
            <place template="fenceWoodImp" />
            <destroy template="destroyFence" />
        </sounds>
    </placement>

    <fence>
        <segment id="SEGMENT" price="5" class="FenceSegment" maxVerticalAngle="45">
            <poles>
                <pole node="pole" radius="0.0"/>
            </poles>
            <panels maxScale="1.5">
                <panel node="panel" length="15" />
            </panels>
        </segment>
    </fence>

    <i3dMappings>
        <i3dMapping id="pole" node="0>" />
        <i3dMapping id="panel" node="1>" />
    </i3dMappings>
</placeable>
