<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="Wheels.i3d" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="10.0.11"/>
  </Asset>

  <Files>
    <File fileId="26" filename="$data/shaders/tireMudShader.xml"/>
    <File fileId="4" filename="$data/shaders/vehicleShader.xml"/>
    <File fileId="22" filename="$data/shared/default_diffuse.dds"/>
    <File fileId="17" filename="$data/shared/default_normal.dds"/>
    <File fileId="7" filename="$data/shared/detailLibrary/calibrated/calibratedPaint_diffuse.png"/>
    <File fileId="6" filename="$data/shared/detailLibrary/calibrated/calibratedPaint_normal.png"/>
    <File fileId="5" filename="$data/shared/detailLibrary/calibrated/calibratedPaint_specular.png"/>
    <File fileId="13" filename="$data/shared/detailLibrary/flat_normal.png"/>
    <File fileId="16" filename="$data/shared/detailLibrary/metallic/silverScratched_diffuse.png"/>
    <File fileId="15" filename="$data/shared/detailLibrary/metallic/silverScratched_specular.png"/>
    <File fileId="10" filename="$data/shared/detailLibrary/nonMetallic/dirt_diffuse.png"/>
    <File fileId="8" filename="$data/shared/detailLibrary/nonMetallic/dirt_specular.png"/>
    <File fileId="25" filename="$data/shared/detailLibrary/nonMetallic/mud_normal.png"/>
    <File fileId="14" filename="$data/shared/detailLibrary/nonMetallic/plastic/plasticPainted_diffuse.png"/>
    <File fileId="12" filename="$data/shared/detailLibrary/nonMetallic/plastic/plasticPainted_specular.png"/>
    <File fileId="21" filename="$data/shared/detailLibrary/nonMetallic/rubber/rubberBlack_diffuse.png"/>
    <File fileId="20" filename="$data/shared/detailLibrary/nonMetallic/rubber/rubber_normal.png"/>
    <File fileId="19" filename="$data/shared/detailLibrary/nonMetallic/rubber/rubber_specular.png"/>
    <File fileId="1" filename="$data/shared/white_diffuse.dds"/>
    <File fileId="2" filename="Rims_normal.dds"/>
    <File fileId="3" filename="Rims_specular.dds"/>
    <File fileId="18" filename="Textures/specular_generic.dds"/>
    <File fileId="24" filename="tire_Vmask.png"/>
    <File fileId="23" filename="tire_normal.png"/>
  </Files>


  <Materials>
    <Material name="CreamPaintMat" materialId="5" customShaderId="4">
      <Texture fileId="1"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <Custommap name="detailSpecular" fileId="5"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="7"/>
      <CustomParameter name="colorScale" value="1 0.847 0.702"/>
      <CustomParameter name="smoothnessScale" value="0.85"/>
      <CustomParameter name="clearCoatIntensity" value="0.1"/>
      <CustomParameter name="clearCoatSmoothness" value="0.2"/>
    </Material>
    <Material name="Default OBJ_rubberBlack" materialId="26" customShaderId="4" customShaderVariation="tirePressureDeformation">
      <Texture fileId="22"/>
      <Normalmap fileId="23"/>
      <Glossmap fileId="24"/>
      <Custommap name="detailSpecular" fileId="19"/>
      <Custommap name="detailNormal" fileId="20"/>
      <Custommap name="detailDiffuse" fileId="21"/>
      <CustomParameter name="porosity" value="0.5"/>
      <CustomParameter name="morphPos" value="-0.4 -0.8 0 0.1"/>
    </Material>
    <Material name="mud_mat" materialId="27" customShaderId="26">
      <Texture fileId="10"/>
      <Normalmap fileId="25"/>
      <Glossmap fileId="8"/>
      <CustomParameter name="morphPos" value="-0.4 -0.8 0 0.1"/>
    </Material>
    <Material name="plasticPaintedBlackMat" materialId="6" customShaderId="4">
      <Texture fileId="1"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <Custommap name="detailSpecular" fileId="12"/>
      <Custommap name="detailNormal" fileId="13"/>
      <Custommap name="detailDiffuse" fileId="14"/>
      <CustomParameter name="colorScale" value="0.012 0.012 0.012"/>
    </Material>
    <Material name="rubberBlackMat" materialId="7" customShaderId="4">
      <Texture fileId="1"/>
      <Normalmap fileId="17"/>
      <Glossmap fileId="18"/>
      <Custommap name="detailSpecular" fileId="19"/>
      <Custommap name="detailNormal" fileId="20"/>
      <Custommap name="detailDiffuse" fileId="21"/>
      <CustomParameter name="porosity" value="0.5"/>
    </Material>
    <Material name="silverScratchedMat" materialId="8" customShaderId="4">
      <Texture fileId="1"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <Custommap name="detailSpecular" fileId="15"/>
      <Custommap name="detailNormal" fileId="13"/>
      <Custommap name="detailDiffuse" fileId="16"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="Wheels.i3d.shapes">
  </Shapes>

  <Scene>
    <TransformGroup name="Wheels" nodeId="17">
      <Shape name="FrontLeftRim" shapeId="1" clipDistance="100" nodeId="18" castsShadows="true" receiveShadows="true" materialIds="5,6,8"/>
      <Shape name="FrontRightRim" shapeId="2" clipDistance="100" nodeId="19" castsShadows="true" receiveShadows="true" materialIds="5,6,8"/>
      <Shape name="RearLeftRim" shapeId="3" clipDistance="100" nodeId="20" castsShadows="true" receiveShadows="true" materialIds="5,6,8"/>
      <Shape name="RearRightRim" shapeId="4" clipDistance="100" nodeId="21" castsShadows="true" receiveShadows="true" materialIds="5,6,8"/>
      <Shape name="2WD Ribbed Tire" shapeId="5" clipDistance="100" nodeId="22" castsShadows="true" receiveShadows="true" materialIds="7"/>
      <Shape name="FrontLeftRimR32" shapeId="6" clipDistance="100" nodeId="23" castsShadows="true" receiveShadows="true" materialIds="5,6,8"/>
      <Shape name="FrontRightRimR32" shapeId="7" clipDistance="100" nodeId="24" castsShadows="true" receiveShadows="true" materialIds="5,6,8"/>
      <Shape name="turf" scale="0.98 1.04983 1.04983" shapeId="8" clipDistance="300" nodeId="35" castsShadows="true" receiveShadows="true" materialIds="26">
        <Shape name="mudMesh" scale="0.616578 0.691 0.691" shapeId="9" clipDistance="35" nodeId="36" castsShadows="true" receiveShadows="true" materialIds="27"/>
      </Shape>
      <Shape name="turf_Rear" scale="0.527636 0.704702 0.704702" shapeId="10" clipDistance="300" nodeId="33" castsShadows="true" receiveShadows="true" materialIds="26">
        <Shape name="mudMesh" scale="0.571881 0.601 0.601" shapeId="9" clipDistance="35" nodeId="34" castsShadows="true" receiveShadows="true" materialIds="27"/>
      </Shape>
    </TransformGroup>
  </Scene>

</i3D>
