<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="landoll" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../../shared/xml/schema/vehicle.xsd">
    <annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>

    <storeData>
        <name>7431VT 33FT</name>
        <specs>
            <neededPower>300</neededPower>
            <workingWidth>10.1</workingWidth>
        </specs>
        <functions>
            <function>$l10n_function_discHarrow</function>
        </functions>
        <image>store_landoll.png</image>
        <price>80000</price>
        <lifetime>600</lifetime>
        <rotation>0</rotation>
        <brand>LANDOLL</brand>
        <category>discHarrows</category>
        <shopTranslationOffset>0 0.137 0</shopTranslationOffset>
        <shopRotationOffset>-0.197 0 0</shopRotationOffset>
        <vertexBufferMemoryUsage>3972352</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>1006848</indexBufferMemoryUsage>
        <textureMemoryUsage>917504</textureMemoryUsage>
        <audioMemoryUsage>0</audioMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
    </storeData>
    <base>
        <typeDesc>$l10n_typeDesc_discHarrow</typeDesc>
        <filename>landoll.i3d</filename>
        <size width="5" length="9" lengthOffset="0.3"/>
        <speedLimit value="18"/>
        <components>
            <component centerOfMass="0 0.6 1" solverIterationCount="10" mass="5486"/>
            <component centerOfMass="1.4 0 0" solverIterationCount="10" mass="1750"/>
            <component centerOfMass="-1.4 0 0" solverIterationCount="10" mass="1750"/>
            <component centerOfMass="0 0 0" solverIterationCount="10" mass="350"/>
            <joint component1="1" component2="2" node="leftArmJoint" rotLimit="0 0 0" transLimit="0 0 0"/>
            <joint component1="1" component2="3" node="rightArmJoint" rotLimit="0 0 0" transLimit="0 0 0"/>
            <joint component1="1" component2="4" node="drawbarJoint" rotLimit="0 0 0" transLimit="0 0 0"/>
        </components>
        <schemaOverlay attacherJointPosition="0 0" name="IMPLEMENT" />
        <mapHotspot type="TOOL_TRAILED" />
    </base>

    <wheels>
        <wheelConfigurations>
            <wheelConfiguration name="$l10n_configuration_valueDefault" price="0" brand="TRELLEBORG" saveId="TRELLEBORG_DEFAULT">
                <wheels>
                    <wheel filename="wheels/620_50R22_5.xml" isLeft="true" hasTireTracks="true" hasParticles="true">
                        <physics restLoad="1.6" repr="mlwheelLeft"  forcePointRatio="0.25" initialCompression="50" suspTravel="0.1" spring="46" damper="20" maxWheelSink="0.05"/>
                    </wheel>
                    <wheel filename="wheels/620_50R22_5.xml" isLeft="false" hasTireTracks="true" hasParticles="true">
                        <physics restLoad="1.6" repr="mlwheelRight"  forcePointRatio="0.25" initialCompression="50" suspTravel="0.1" spring="46" damper="20" maxWheelSink="0.05"/>
                    </wheel>
					<wheel filename="wheels/620_50R22_5.xml" isLeft="true" hasTireTracks="true" hasParticles="true">
                        <physics restLoad="1.6" repr="mrwheelLeft"  forcePointRatio="0.25" initialCompression="50" suspTravel="0.1" spring="46" damper="20" maxWheelSink="0.05"/>
                    </wheel>
                    <wheel filename="wheels/620_50R22_5.xml" isLeft="false" hasTireTracks="true" hasParticles="true">
                        <physics restLoad="1.6" repr="mrwheelRight"  forcePointRatio="0.25" initialCompression="50" suspTravel="0.1" spring="46" damper="20" maxWheelSink="0.05"/>
                    </wheel>
                    <wheel filename="wheels/620_50R22.xml" isLeft="true" hasTireTracks="true" hasParticles="true">
                        <physics restLoad="1.0" repr="leftArmWheelArm_physicsWheell" forcePointRatio="0.25" initialCompression="20" suspTravel="0.1" spring="10" damper="50" brakeFactor="0" maxWheelSink="0.05"/>
                    </wheel>
                    <wheel filename="wheels/620_50R22.xml" isLeft="false" hasTireTracks="true" hasParticles="true">
                        <physics restLoad="1.0" repr="leftArmWheelArm_physicsWheelr" forcePointRatio="0.25" initialCompression="20" suspTravel="0.1" spring="10" damper="50" brakeFactor="0" maxWheelSink="0.05"/>
                    </wheel>
					<wheel filename="wheels/620_50R22.xml" isLeft="true" hasTireTracks="true" hasParticles="true">
                        <physics restLoad="1.0" repr="rightArmWheelArm_physicsWheell" forcePointRatio="0.25" initialCompression="20" suspTravel="0.1" spring="10" damper="50" brakeFactor="0" maxWheelSink="0.05"/>
                    </wheel>
                    <wheel filename="wheels/620_50R22.xml" isLeft="false" hasTireTracks="true" hasParticles="true">
                        <physics restLoad="1.0" repr="rightArmWheelArm_physicsWheelr" forcePointRatio="0.25" initialCompression="20" suspTravel="0.1" spring="10" damper="50" brakeFactor="0" maxWheelSink="0.05"/>
                    </wheel>
					
					
					
					
					<wheel isLeft="true" hasTireTracks="true" hasParticles="true">
                        <physics rotSpeed="1" restLoad="0.3" repr="wheelBackLeft" forcePointRatio="0.43" radius="0.232" width="0.41" mass="0.086" frictionScale="2" initialCompression="30" suspTravel="0.14" brakeFactor="0" spring="47" damper="40" yOffset="0.03"/>
                    </wheel>
                    <wheel isLeft="false" hasTireTracks="true" hasParticles="true">
                        <physics rotSpeed="1" restLoad="0.3" repr="wheelBackRight" forcePointRatio="0.43" radius="0.232" width="0.41" mass="0.086" frictionScale="2" initialCompression="30" suspTravel="0.14" brakeFactor="0" spring="47" damper="40" yOffset="0.03"/>
                    </wheel>
					
					<wheel isLeft="false" hasTireTracks="false" hasParticles="true">
                        <physics rotSpeed="1" restLoad="0.1" repr="lbwheel" forcePointRatio="0.43" radius="0.175" width="1.41" mass="0.086" frictionScale="2" initialCompression="0" suspTravel="0.35" brakeFactor="0" spring="0" damper="40" yOffset="0.03"/>
                    </wheel>
					<wheel isLeft="false" hasTireTracks="false" hasParticles="true">
                        <physics rotSpeed="1" restLoad="0.1" repr="mbwheel" forcePointRatio="0.43" radius="0.175" width="1.41" mass="0.086" frictionScale="2" initialCompression="30" suspTravel="0.14" brakeFactor="0" spring="0" damper="40" yOffset="0.03"/>
                    </wheel>
					<wheel isLeft="false" hasTireTracks="false" hasParticles="true">
                        <physics rotSpeed="1" restLoad="0.1" repr="rbwheel" forcePointRatio="0.43" radius="0.175" width="1.41" mass="0.086" frictionScale="2" initialCompression="30" suspTravel="0.14" brakeFactor="0" spring="0" damper="40" yOffset="0.03"/>
                    </wheel>
                </wheels>
            </wheelConfiguration>
        </wheelConfigurations>
		
		<dynamicallyLoadedWheels>
            <dynamicallyLoadedWheel linkNode="wheelBackLeft_physic"  filename="$data/shared/wheels/tires/trelleborg/T510/215_65R8.xml" isLeft="true"  isActiveDirty="true"/>
            <dynamicallyLoadedWheel linkNode="wheelBackRight_physic"  filename="$data/shared/wheels/tires/trelleborg/T510/215_65R8.xml" isLeft="true"  isActiveDirty="true"/>
        </dynamicallyLoadedWheels>

        <rimColor>1.000 0.730 0.042</rimColor>
		
		<rimMaterial materialTemplateName="calibratedPaint">
			<colorScale value="1.000 0.730 0.042"/>
		</rimMaterial>

        <hubs>
            <color0>SHARED_BLACK0</color0>
            <color1>SHARED_GREY3</color1>
            <hub linkNode="mlwheelLeft"                     filename="$data/shared/wheels/hubs/hub_n10_4.xml" isLeft="true"  scale="0.205 0.205 0.205" offset="0.02"/>
            <hub linkNode="mlwheelRight"                    filename="$data/shared/wheels/hubs/hub_n10_4.xml" isLeft="false" scale="0.205 0.205 0.205" offset="0.02"/>
			<hub linkNode="mrwheelLeft"                     filename="$data/shared/wheels/hubs/hub_n10_4.xml" isLeft="true"  scale="0.205 0.205 0.205" offset="0.02"/>
            <hub linkNode="mrwheelRight"                    filename="$data/shared/wheels/hubs/hub_n10_4.xml" isLeft="false" scale="0.205 0.205 0.205" offset="0.02"/>
            <hub linkNode="leftArmWheelArm_physicsWheell"  filename="$data/shared/wheels/hubs/hub_n10_4.xml"  isLeft="true"  scale="0.205 0.205 0.205" offset="0.02"/>
            <hub linkNode="leftArmWheelArm_physicsWheelr" filename="$data/shared/wheels/hubs/hub_n10_4.xml"  isLeft="false" scale="0.205 0.205 0.205" offset="0.02"/>
			<hub linkNode="rightArmWheelArm_physicsWheell"  filename="$data/shared/wheels/hubs/hub_n10_4.xml"  isLeft="true"  scale="0.205 0.205 0.205" offset="0.02"/>
            <hub linkNode="rightArmWheelArm_physicsWheelr" filename="$data/shared/wheels/hubs/hub_n10_4.xml"  isLeft="false" scale="0.205 0.205 0.205" offset="0.02"/>
			<hub linkNode="wheelBackRight_physic" filename="$data/shared/wheels/hubs/hub_n6_1.xml"  isLeft="true" scale="0.105 0.105 0.105" />
			<hub linkNode="wheelBackLeft_physic" filename="$data/shared/wheels/hubs/hub_n6_1.xml"  isLeft="true" scale="0.105 0.105 0.105" />
        </hubs>
    </wheels>

	<speedRotatingParts>
        <speedRotatingPart node="axisBackLeft_physic" driveNode="wheelBackLeft_physic" radius="0.232" versatileYRot="true" wheelIndex="9"/>
        <speedRotatingPart node="axisBackRight_physic" driveNode="wheelBackRight_physic" radius="0.232" versatileYRot="true" wheelIndex="10"/>
        <speedRotatingPart node="leftArmRoller01"   radius="0.175" groundReferenceNodeIndex="1"/>
        <speedRotatingPart node="roller01"   radius="0.175" groundReferenceNodeIndex="1"/>
        <speedRotatingPart node="rightArmRoller01"   radius="0.175" groundReferenceNodeIndex="1"/>
        <speedRotatingPart node="discLeft01"   radius="0.279" groundReferenceNodeIndex="1"/>
        <speedRotatingPart node="discLeft02"   radius="0.279" groundReferenceNodeIndex="1"/>
        <speedRotatingPart node="discCenter01"   radius="0.279" groundReferenceNodeIndex="1"/>
        <speedRotatingPart node="discCenter02"   radius="0.279" groundReferenceNodeIndex="1"/>
        <speedRotatingPart node="discCenter03"   radius="0.279" groundReferenceNodeIndex="1"/>
        <speedRotatingPart node="discCenter04"   radius="0.279" groundReferenceNodeIndex="1"/>
        <speedRotatingPart node="discRight01"   radius="0.279" groundReferenceNodeIndex="1"/>
        <speedRotatingPart node="discRight02"   radius="0.279" groundReferenceNodeIndex="1"/>
    </speedRotatingParts>

    <dynamicallyLoadedParts>
        <dynamicallyLoadedPart node="1|0" linkNode="hydraulicIn01_detachedAdapter"  filename="$data/shared/connectionHoses/connectors.i3d" />
        <dynamicallyLoadedPart node="1|0" linkNode="hydraulicOut01_detachedAdapter"  filename="$data/shared/connectionHoses/connectors.i3d" />
        <dynamicallyLoadedPart node="1|0" linkNode="hydraulicIn02_detachedAdapter"  filename="$data/shared/connectionHoses/connectors.i3d" />
        <dynamicallyLoadedPart node="1|0" linkNode="hydraulicOut02_detachedAdapter"  filename="$data/shared/connectionHoses/connectors.i3d" />
    </dynamicallyLoadedParts>

    <attachable>
        <inputAttacherJoints>
            <inputAttacherJoint node="attacherJoint" rootNode="landoll_drawbar_component4" jointType="trailerLow"/>
        </inputAttacherJoints>
        <support animationName="moveSupport"/>
        <brakeForce force="0.25"/>
		<sounds>
            <active file="$data/sounds/tools/cultivator/generalRattle_01.wav" innerRadius="10" outerRadius="50" volumeScale="1" isLocalSound="true" pitchScale="0.8">
                <volume indoor="0.7" outdoor="0.9" >
                    <modifier type="WHEEL_SUSPENSION" value="-0.06" modifiedValue="0.4"/>
                    <modifier type="WHEEL_SUSPENSION" value="-0.04" modifiedValue="0.2"/>
                    <modifier type="WHEEL_SUSPENSION" value="-0.02" modifiedValue="0.00"/>
                    <modifier type="WHEEL_SUSPENSION" value="-0.01" modifiedValue="0.0"/>
                    <modifier type="WHEEL_SUSPENSION" value="-0.00" modifiedValue="0.0"/>
                    <modifier type="WHEEL_SUSPENSION" value="0.01" modifiedValue="0.0"/>
                    <modifier type="WHEEL_SUSPENSION" value="0.02" modifiedValue="0.00"/>
                    <modifier type="WHEEL_SUSPENSION" value="0.04" modifiedValue="0.2"/>
                    <modifier type="WHEEL_SUSPENSION" value="0.06" modifiedValue="0.4"/>

                    <modifier type="SPEED" value="0.0" modifiedValue="0.0"/>
                    <modifier type="SPEED" value="2.0" modifiedValue="1.0"/>
                    <modifier type="SPEED" value="40.0" modifiedValue="1.0"/>
                </volume>
                <lowpassCutoffFrequency indoor="250" outdoor="20000" />
                <lowpassGain indoor="0.5" outdoor="1" />
            </active>
        </sounds>
    </attachable>

    <connectionHoses>
        <hose inputAttacherJointIndices="1" type="hydraulicIn"  node="hydraulicIn01"  length="1.3" diameter="0.02" straighteningFactor="1">
           <objectChange node="hydraulicIn01_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
        <hose inputAttacherJointIndices="1" type="hydraulicOut" node="hydraulicOut01" length="1.3" diameter="0.02" straighteningFactor="1">
           <objectChange node="hydraulicOut01_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
        <hose inputAttacherJointIndices="1" type="hydraulicIn"  node="hydraulicIn02"  length="1.3" diameter="0.02" straighteningFactor="1">
           <objectChange node="hydraulicIn02_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
        <hose inputAttacherJointIndices="1" type="hydraulicOut" node="hydraulicOut02" length="1.3" diameter="0.02" straighteningFactor="1">
            <objectChange node="hydraulicOut02_detached" visibilityActive="false" visibilityInactive="true" />
        </hose>
    </connectionHoses>
	
	<powerConsumer forceNode="landoll_main_component1" maxForce="40">
        <speedLimitModifier offset="-9" minPowerHp="0" maxPowerHp="225"/>
        <speedLimitModifier offset="-6" minPowerHp="225" maxPowerHp="250"/>
        <speedLimitModifier offset="-4" minPowerHp="250" maxPowerHp="275"/>
        <speedLimitModifier offset="-2" minPowerHp="275" maxPowerHp="300"/>
    </powerConsumer>

    <lights>
        <sharedLight linkNode="turnLight01_left"      filename="$data/shared/assets/lights/lizard/rearLight18Orange_left.xml" />
        <sharedLight linkNode="turnLight01_right"     filename="$data/shared/assets/lights/lizard/rearLight18Orange_right.xml" />
		<sharedLight linkNode="tailLight01_left"      filename="$data/shared/assets/lights/lizard/rearLight18Red.xml" />
        <sharedLight linkNode="tailLight01_right"     filename="$data/shared/assets/lights/lizard/rearLight18Red.xml" />

        <realLights>
            <high>
                <light node="backLightsHigh1" lightTypes="0" />
                <turnLightLeft node="turnLightLeftBack" />
                <turnLightRight node="turnLightRightBack" />
                <brakeLight node="backLightsHigh1" />
            </high>
        </realLights>
    </lights>

    <groundReferenceNodes>
        <groundReferenceNode node="groundRefNode" forceFactor="1" threshold="0.25" depthNode="depthNode" chargeValue="1"/>
    </groundReferenceNodes>
	
	<configurationSets title="$l10n_worktype">
        <configurationSet name="$l10n_mix">
			<configuration name="vehicleType" index="1" />
			<configuration name="workArea" index="1" />
        </configurationSet>
		<configurationSet name="$l10n_cultivator">
			<configuration name="vehicleType" index="2" />
			<configuration name="workArea" index="2" />
        </configurationSet>
		<configurationSet name="$l10n_mulcher">
			<configuration name="vehicleType" index="3" />
			<configuration name="workArea" index="3" />
        </configurationSet>
    </configurationSets>
	
	<vehicleTypeConfigurations title="$l10n_worktype">
		<vehicleTypeConfiguration isDefault="true" name="$l10n_mix">
		</vehicleTypeConfiguration>
		<vehicleTypeConfiguration name="$l10n_cultivator" vehicleType="cultivator">
		</vehicleTypeConfiguration>
		<vehicleTypeConfiguration name="$l10n_mulcher" vehicleType="mulcherRoll">
		</vehicleTypeConfiguration>
	</vehicleTypeConfigurations>

    <workAreas>
		<workAreaConfigurations title="$l10n_worktype">
			<workAreaConfiguration isDefault="true" name="$l10n_mix">
				<workArea type="cultivator" functionName="processCultivatorArea" >
					<area startNode="workAreaStart2" widthNode="workAreaWidth2" heightNode="workAreaHeight2"/>
					<groundReferenceNode index="1"/>
					<onlyActiveWhenLowered value="true"/>
				</workArea>
				<workArea type="cultivator" functionName="processCultivatorArea" >
					<area startNode="workAreaStart3" widthNode="workAreaWidth3" heightNode="workAreaHeight3"/>
					<groundReferenceNode index="1"/>
					<onlyActiveWhenLowered value="true"/>
				</workArea>
				<workArea type="mulcher" functionName="processMulcherArea" >
					<area startNode="workAreaStart" widthNode="workAreaWidth" heightNode="workAreaHeight"/>
					<groundReferenceNode index="1"/>
					<onlyActiveWhenLowered value="true"/>
				</workArea>
				<workArea type="mulcher" functionName="processMulcherArea" >
					<area startNode="workAreaStart1" widthNode="workAreaWidth1" heightNode="workAreaHeight1"/>
					<groundReferenceNode index="1"/>
					<onlyActiveWhenLowered value="true"/>
				</workArea>
			</workAreaConfiguration>
			<workAreaConfiguration name="$l10n_cultivator">
				<workArea type="cultivator" functionName="processCultivatorArea" >
					<area startNode="workAreaStart1" widthNode="workAreaWidth1" heightNode="workAreaHeight1"/>
					<groundReferenceNode index="1"/>
					<onlyActiveWhenLowered value="true"/>
				</workArea>
				<workArea type="cultivator" functionName="processCultivatorArea" >
					<area startNode="workAreaStart" widthNode="workAreaWidth" heightNode="workAreaHeight"/>
					<groundReferenceNode index="1"/>
					<onlyActiveWhenLowered value="true"/>
				</workArea>
				<workArea type="cultivator" functionName="processCultivatorArea" >
					<area startNode="workAreaStart2" widthNode="workAreaWidth2" heightNode="workAreaHeight2"/>
					<groundReferenceNode index="1"/>
					<onlyActiveWhenLowered value="true"/>
				</workArea>
				<workArea type="cultivator" functionName="processCultivatorArea" >
					<area startNode="workAreaStart3" widthNode="workAreaWidth3" heightNode="workAreaHeight3"/>
					<groundReferenceNode index="1"/>
					<onlyActiveWhenLowered value="true"/>
				</workArea>
			</workAreaConfiguration>
			<workAreaConfiguration name="$l10n_mulcher">
				<workArea type="mulcher" functionName="processMulcherArea" needsSetIsTurnedOn="false">
					<area startNode="workAreaStart2" widthNode="workAreaWidth2" heightNode="workAreaHeight2"/>
					<groundReferenceNode index="1"/>
					<onlyActiveWhenLowered value="true"/>
				</workArea>
				<workArea type="mulcher" functionName="processMulcherArea" needsSetIsTurnedOn="false">
					<area startNode="workAreaStart3" widthNode="workAreaWidth3" heightNode="workAreaHeight3"/>
					<groundReferenceNode index="1"/>
					<onlyActiveWhenLowered value="true"/>
				</workArea>
				<workArea type="mulcher" functionName="processMulcherArea" needsSetIsTurnedOn="false">
					<area startNode="workAreaStart" widthNode="workAreaWidth" heightNode="workAreaHeight"/>
					<groundReferenceNode index="1"/>
					<onlyActiveWhenLowered value="true"/>
				</workArea>
				<workArea type="mulcher" functionName="processMulcherArea" needsSetIsTurnedOn="false">
					<area startNode="workAreaStart1" widthNode="workAreaWidth1" heightNode="workAreaHeight1"/>
					<groundReferenceNode index="1"/>
					<onlyActiveWhenLowered value="true"/>
				</workArea>
			</workAreaConfiguration>
		</workAreaConfigurations>
    </workAreas>
	
	

    <workParticles>
        <effect workAreaIndex="1">
            <effectNode effectClass="CultivatorMotionPathEffect" effectType="CULTIVATOR" linkNode="rollerEffect01LinkNode">
                <motionPathEffect textureFilename="$data/effects/cultivator/arrays/rollerArray.dds" numRows="20" rowLength="18" minFade="0.07" density="0.7" densityScale="0.5"/>
            </effectNode>
			<effectNode effectClass="CultivatorMotionPathEffect" effectType="CULTIVATOR" linkNode="discEffect05LinkNode">
                <motionPathEffect textureFilename="$data/effects/cultivator/arrays/rollerArray.dds" numRows="10" rowLength="18" minFade="0.07" density="0.7" densityScale="0.5"/>
            </effectNode>
			<effectNode effectClass="CultivatorMotionPathEffect" effectType="CULTIVATOR" linkNode="discEffect06LinkNode">
                <motionPathEffect textureFilename="$data/effects/cultivator/arrays/rollerArray.dds" numRows="10" rowLength="18" minFade="0.07" density="0.7" densityScale="0.5"/>
            </effectNode>
            <effectNode effectClass="CultivatorMotionPathEffect" effectType="CULTIVATOR" linkNode="rollerEffect04LinkNode">
                <motionPathEffect textureFilename="$data/effects/cultivator/arrays/rollerArray.dds" numRows="20" rowLength="18" minFade="0.07" density="0.7" densityScale="0.5"/>
            </effectNode>
			<effectNode effectClass="CultivatorMotionPathEffect" effectType="CULTIVATOR" linkNode="discEffect01LinkNode">
                <motionPathEffect textureFilename="$data/effects/cultivator/arrays/rollerArray.dds" numRows="20" rowLength="18" minFade="0.07" density="0.7" densityScale="0.5"/>
            </effectNode>
            <effectNode effectClass="CultivatorMotionPathEffect" effectType="CULTIVATOR" linkNode="rollerEffect05LinkNode">
                <motionPathEffect textureFilename="$data/effects/cultivator/arrays/rollerArray.dds" numRows="20" rowLength="18" minFade="0.07" density="0.7" densityScale="0.5"/>
            </effectNode>
            <effectNode effectClass="CultivatorMotionPathEffect" effectType="CULTIVATOR" linkNode="rollerEffect06LinkNode">
                <motionPathEffect textureFilename="$data/effects/cultivator/arrays/rollerArray.dds" numRows="40" rowLength="18" minFade="0.07" density="0.7" densityScale="0.5"/>
            </effectNode>
            <effectNode effectClass="CultivatorMotionPathEffect" effectType="CULTIVATOR" linkNode="rollerEffect02LinkNode">
                <motionPathEffect textureFilename="$data/effects/cultivator/arrays/rollerArray.dds" numRows="20" rowLength="18" minFade="0.07" density="0.7" densityScale="0.5"/>
            </effectNode>
			<effectNode effectClass="CultivatorMotionPathEffect" effectType="CULTIVATOR" linkNode="discEffect02LinkNode">
                <motionPathEffect textureFilename="$data/effects/cultivator/arrays/rollerArray.dds" numRows="20" rowLength="18" minFade="0.07" density="0.7" densityScale="0.5"/>
            </effectNode>
            <effectNode effectClass="CultivatorMotionPathEffect" effectType="CULTIVATOR" linkNode="discEffect03LinkNode">
                <motionPathEffect textureFilename="$data/effects/cultivator/arrays/rollerArray.dds" numRows="10" rowLength="18" minFade="0.07" density="0.7" densityScale="0.5"/>
            </effectNode>
			<effectNode effectClass="CultivatorMotionPathEffect" effectType="CULTIVATOR" linkNode="discEffect04LinkNode">
                <motionPathEffect textureFilename="$data/effects/cultivator/arrays/rollerArray.dds" numRows="10" rowLength="18" minFade="0.07" density="0.7" densityScale="0.5"/>
            </effectNode>
        </effect>
        <particle>
            <node node="smokeEmitter" refNodeIndex="1" particleType="SOIL_SMOKE" emitCountScale="1"/>
        </particle>
    </workParticles>

    <foldable>
        <foldingConfigurations>
            <foldingConfiguration>
                <foldingParts startMoveDirection="1" foldMiddleAnimTime="0.125" >
                    <foldingPart animationName="folding" speedScale="1" />
                </foldingParts>
            </foldingConfiguration>
        </foldingConfigurations>
    </foldable>

    <animations>
        <animation name="folding">
            <!-- folding -->
            <part node="leftArmJoint"  startTime="1" endTime="7.5" startRot="0 0 0" endRot="0 0 110"/>
            <part node="rightArmJoint" startTime="1" endTime="8" startRot="0 0 0" endRot="0 0 -110"/>
            

            <!-- lowering -->
            <part node="groundRefNode"            startTime="0" endTime="1" startTrans="0 0 0" endTrans="0 0.5 0"/>
            <part node="mlaxis"                     startTime="0" endTime="1" startRot="30 0 0" endRot="0 0 0"/>
            <part node="mlwheels"                   startTime="0" endTime="1" startRot="-30 0 0" endRot="0 0 0"/>
			<part node="mraxis"                     startTime="0" endTime="1" startRot="30 0 0" endRot="0 0 0"/>
            <part node="mrwheels"                   startTime="0" endTime="1" startRot="-30 0 0" endRot="0 0 0"/>
            <part node="leftArmWheelArm"          startTime="0" endTime="1" startRot="0 0 30" endRot="0 0 0"/>
			<part node="leftArmWheelArmw"          startTime="0" endTime="1" startRot="0 0 -30" endRot="0 0 0"/>
            <part node="leftArmWheelArm_physics"  startTime="0" endTime="1" startRot="30 0 0" endRot="0 0 0"/>
			<part node="leftArmWheelArm_physicsWheel"  startTime="0" endTime="1" startRot="-30 0 0" endRot="0 0 0"/>
            <part node="rightArmWheelArm"         startTime="0" endTime="1" startRot="0 0 -30" endRot="0 0 0"/>
			<part node="rightArmWheelArmw"         startTime="0" endTime="1" startRot="0 0 30" endRot="0 0 0"/>
            <part node="rightArmWheelArm_physics" startTime="0" endTime="1" startRot="30 0 0" endRot="0 0 0"/>
			<part node="rightArmWheelArm_physicsWheel" startTime="0" endTime="1" startRot="-30 0 0" endRot="0 0 0"/>
            <part componentJointIndex="1"         startTime="1" endTime="1.1" startRotLimit="0 0 10" endRotLimit="0 0 0" />
            <part componentJointIndex="2"         startTime="1" endTime="1.1" startRotLimit="0 0 10" endRotLimit="0 0 0" />
			<part componentJointIndex="1"         startTime="0.1" endTime="0.2" startRotLimit="0 0 10" endRotLimit="0 0 0" />
            <part componentJointIndex="2"         startTime="0.1" endTime="0.2" startRotLimit="0 0 10" endRotLimit="0 0 0" />
			<part componentJointIndex="1"         startTime="0.8" endTime="0.9" startRotLimit="0 0 0" endRotLimit="0 0 10" />
            <part componentJointIndex="2"         startTime="0.8" endTime="0.9" startRotLimit="0 0 0" endRotLimit="0 0 10" />
			<part node="drawbarJoint"  startTime="0" endTime="1" startRot="-8 0 0" endRot="0 0 0"/>

            <sound template="hydraulicOpen02" startTime="0.01" endTime="7.99" volumeScale="1.6" pitchScale="0.8" />
            <sound template="hydraulicOpen02" startTime="0.01" endTime="7.5"  volumeScale="1.6" pitchScale="0.6" />
            <sound template="clackVar4"             startTime="7.99" direction="-1" volumeScale="1.7" pitchScale="0.8" />
            <sound template="clackVar3"             startTime="7.99" direction="-1" volumeScale="2.2" pitchScale="0.5" />
            <sound template="sheetImp02"            startTime="7.5"  direction="-1" volumeScale="2.2" pitchScale="0.8" />
            <sound template="clackVar6"             startTime="1.01" direction="-1" volumeScale="1.6" pitchScale="0.7" />
            <sound template="sheetImp02"            startTime="1.01" direction="-1" volumeScale="2.2" pitchScale="0.8" />
            <sound template="clackVar3"             startTime="1.01" direction="-1" volumeScale="2.2" pitchScale="0.7" />
            <sound template="sheetImp02"            startTime="0.01" direction="-1" volumeScale="2.8" pitchScale="0.7" />
            <sound template="clackVar1"             startTime="0.1"  direction="-1" volumeScale="0.8" pitchScale="0.8" />
            <sound template="clackVar3"             startTime="0.1"  direction="-1" volumeScale="1.8" pitchScale="1" />
            <sound template="foldStartMed02"   startTime="0.01" direction="1"  volumeScale="1"   pitchScale="0.8" />
            <sound template="clackVar3"             startTime="0.01" direction="1"  volumeScale="2.4" pitchScale="0.6" />
            <stopTimePosSound template="clackVar6"                                  volumeScale="1"   pitchScale="0.6" />
            <stopTimePosSound template="sheetImp02"                                 volumeScale="2.4" pitchScale="0.7" />
            <sound template="sheetImp02"           startTime="1.01" direction="1"   volumeScale="2"   pitchScale="0.6" />
            <sound template="clackVar6"            startTime="1.1"  direction="1"   volumeScale="1.6" pitchScale="0.8" />
            <sound template="clackVar3"            startTime="1.01" direction="1"   volumeScale="1.4" pitchScale="1" />
            <sound template="clackVar3"            startTime="7.5"  direction="1"   volumeScale="2.2" pitchScale="0.7" />
            <sound template="sheetImp02"           startTime="7.5"  direction="1"   volumeScale="3.2" pitchScale="0.8" />
            <sound template="sheetImp02"           startTime="7.99" direction="1"   volumeScale="2.2" pitchScale="0.6" />
            <sound template="clackVar6"            startTime="7.99" direction="1"   volumeScale="1"   pitchScale="0.6" />
        </animation>

        <animation name="moveSupport">
            <part node="supportCol"             startTime="0" endTime="0.5" startTrans="0 0 1.76" endTrans="0 -0.30 1.76"/>
			<part node="jackbase"             startTime="0.25" endTime="0.5" startTrans="0 0.2 0" endTrans="0 0 0"/>
			<part node="jack"             startTime="0" endTime="0.25" startRot="90 -8 0" endRot="-6.5 -8 0"/>
            <sound template="clackVar2" startTime="0.3" direction="0">
                <volume indoor="0.7" outdoor="0.7" />
                <pitch indoor="1.5" outdoor="1.5" />
            </sound>
            <sound template="hydraulicClose01" startTime="0.3" direction="0">
                <volume indoor="0.3" outdoor="0.3" />
            </sound>
        </animation>
    </animations>

    <cylindered>
        <movingTools>
			<movingTool node="drawbarJointadj">
				<controls axis="AXIS_CRANE_TOOL2" iconName="CRANE_ARM2_TRANSLATE" invertAxis="true" invertMouseAxis="true" speedFactor="0.4"/>
				<inputAttacherJoint value="true" />
				<rotation rotSpeed="5" rotAcceleration="10" rotMax="5" rotMin="-5" startRot="0"/>
				<componentJoint index="3"/>
				<dependentPart node="hlink1" />
            </movingTool>
            <movingTool node="mlaxis" playSound="true"  wheelIndices="1 2">
                <dependentPart node="mlaxisHydraulic" />
				<dependentPart node="axislink" />
				<dependentPart node="liftset" />
				<dependentPart node="hlink4" />
            </movingTool>
			<movingTool node="mraxis" playSound="true"  wheelIndices="3 4">
                <dependentPart node="mraxisHydraulic" />
            </movingTool>
            <movingTool node="leftArmJoint" playSound="true" wheelIndices="11">
                <componentJoint index="1"/>
            </movingTool>
            <movingTool node="rightArmJoint" playSound="true" wheelIndices="13">
                <componentJoint index="2"/>
            </movingTool>
            <movingTool node="drawbarJoint">
                <componentJoint index="3"/>
            </movingTool>
            <movingTool node="leftArmWheelArm" playSound="true" wheelIndices="5 6">
                <dependentPart node="leftArmWheelArmHydraulic" />
            </movingTool>
            <movingTool node="rightArmWheelArm" playSound="true" wheelIndices="7 8">
                <dependentPart node="rightArmWheelArmHydraulic" />
            </movingTool>
        </movingTools>

        <movingParts>
			<movingPart node="hlink4" localReferencePoint="hlink5" referencePoint="hlinkref" referenceFrame="hlinkref2" >
                <dependentPart node="hlink5" />
                <dependentPart node="hlink2" />
            </movingPart>
            <movingPart node="hlink5" referencePoint="hlinkref" referenceFrame="hlinkref"/>
			<movingPart node="hlink2" localReferencePoint="hlink3" referencePoint="hlinkref3" referenceFrame="hlinkref4" >
                <dependentPart node="hlink3" />
                <dependentPart node="hlink1" />
            </movingPart>
            <movingPart node="hlink3" referencePoint="hlinkref3" referenceFrame="hlinkref3"/>
			<movingPart node="hlink1" referencePoint="hlinkref5" referenceFrame="hlinkref5"/>
		
			<movingPart node="leftArmBackArm" referencePoint="lbwheel" referenceFrame="lbref" limitedAxis="1" isActiveDirty="true" maxUpdateDistance="300">
				<dependentPart node="leftArmBackArmHydraulic" />
			</movingPart>
			<movingPart node="backArm" referencePoint="mbwheel" referenceFrame="mbref" limitedAxis="1" isActiveDirty="true" maxUpdateDistance="300">
				<dependentPart node="backArmHydraulic" />
			</movingPart>
			<movingPart node="rightArmBackArm" referencePoint="rbwheel" referenceFrame="rbref" limitedAxis="1" isActiveDirty="true" maxUpdateDistance="300">
				<dependentPart node="rightArmBackArmHydraulic" />
			</movingPart>
		
            <movingPart node="mlaxisHydraulic" referencePoint="mlaxisHydraulicRef" referenceFrame="mlaxisHydraulicRef">
                <translatingPart node="mlaxisHydraulicPunch" />
            </movingPart>
			<movingPart node="mraxisHydraulic" referencePoint="mraxisHydraulicRef" referenceFrame="mraxisHydraulicRef">
                <translatingPart node="mraxisHydraulicPunch" />
            </movingPart>
			<movingPart node="axislink" referencePoint="axislinkref" referenceFrame="axislinkref" isActiveDirty="true" maxUpdateDistance="300"/>
			<movingPart node="liftset" referencePoint="liftsetref" referenceFrame="liftsetref" isActiveDirty="true" maxUpdateDistance="300"/>
            <movingPart node="leftArm" referencePoint="leftArmRef" referenceFrame="leftArmRef" isActiveDirty="true" maxUpdateDistance="300"/>
            <movingPart node="rightArm" referencePoint="rightArmRef" referenceFrame="rightArmRef" isActiveDirty="true" maxUpdateDistance="300"/>
            <movingPart node="drawbar" referencePoint="drawbarRef" referenceFrame="drawbarRef" limitedAxis="1" isActiveDirty="true" maxUpdateDistance="300"/>
            <movingPart node="backArmHydraulic" referencePoint="backArmHydraulicRef" referenceFrame="backArmHydraulicRef">
                <translatingPart node="backArmHydraulicPunch" />
            </movingPart>
            <movingPart node="leftArmWheelArmHydraulic" referencePoint="leftArmWheelArmHydraulicRef" referenceFrame="leftArmWheelArmHydraulicRef">
                <translatingPart node="leftArmWheelArmHydraulicPunch" />
            </movingPart>
            <movingPart node="rightArmWheelArmHydraulic" referencePoint="rightArmWheelArmHydraulicRef" referenceFrame="rightArmWheelArmHydraulicRef">
                <translatingPart node="rightArmWheelArmHydraulicPunch" />
            </movingPart>
            <movingPart node="leftArmHydraulic" referencePoint="leftArmHydraulicRef" referenceFrame="leftArmHydraulicRefFrame" isActiveDirty="true" maxUpdateDistance="150">
                <translatingPart node="leftArmHydraulicPunch" />
            </movingPart>
            <movingPart node="rightArmHydraulic" referencePoint="rightArmHydraulicRef" referenceFrame="rightArmHydraulicRefFrame" isActiveDirty="true" maxUpdateDistance="150">
                <translatingPart node="rightArmHydraulicPunch" />
            </movingPart>
            <movingPart node="leftArmBackArmHydraulic" referencePoint="leftArmBackArmHydraulicRef" referenceFrame="leftArmBackArmHydraulicRef">
                <translatingPart node="leftArmBackArmHydraulicPunch" />
            </movingPart>
            <movingPart node="rightArmBackArmHydraulic" referencePoint="rightArmBackArmHydraulicRef" referenceFrame="rightArmBackArmHydraulicRef">
                <translatingPart node="rightArmBackArmHydraulicPunch" />
            </movingPart>
        </movingParts>
    </cylindered>

    <cultivator useDeepMode="false">
        <sounds>
            <work template="defaultCultivatorWork" linkNode="landoll_main_component1" />
        </sounds>
        <directionNode node="landoll_main_component1" />
        <onlyActiveWhenLowered value="true"/>
    </cultivator>
	
	<mulcher>
        <effects>
            <effect workAreaIndex="3">
                <effectNode effectClass="TypedMotionPathEffect" effectType="MULCHER" linkNode="mulcherEffect01LinkNode">
                    <motionPathEffect textureFilename="Textures/rollerEffect01Array.dds" numRows="11" rowLength="18" density="0.7"/>
                </effectNode>
            </effect>
            <effect workAreaIndex="4">
                <effectNode effectClass="TypedMotionPathEffect" effectType="MULCHER" linkNode="mulcherEffect02LinkNode">
                    <motionPathEffect textureFilename="Textures/rollerEffect01Array.dds" numRows="11" rowLength="18" density="0.7"/>
                </effectNode>
            </effect>
            <effect workAreaIndex="4">
                <effectNode effectClass="TypedMotionPathEffect" effectType="MULCHER" linkNode="mulch1">
                    <motionPathEffect textureFilename="Textures/rollerEffect01Array.dds" numRows="11" rowLength="18" density="0.7"/>
                </effectNode>
            </effect>
			<effect workAreaIndex="3">
                <effectNode effectClass="TypedMotionPathEffect" effectType="MULCHER" linkNode="mulch2">
                    <motionPathEffect textureFilename="Textures/rollerEffect01Array.dds" numRows="11" rowLength="18" density="0.7"/>
                </effectNode>
            </effect>
        </effects>
        <sounds>
            <work template="crushingStubbles" linkNode="landoll_main_component1" fadeIn="0.2" pitchScale="0.8"/>
        </sounds>
    </mulcher>

    <ai>
        <needsLowering value="true"/>
        <areaMarkers leftNode="aiMarkerLeft" rightNode="aiMarkerRight" backNode="aiMarkerBack"/>
        <sizeMarkers leftNode="sizeMarkerLeft" rightNode="sizeMarkerRight" backNode="sizeMarkerBack"/>
        <collisionTrigger node="aiCollisionNode" width="7.3" height="1.7"/>
        <allowTurnBackward value="false"/>
        <toolReverserDirectionNode node="aiMarkerBack"/>
        <agentAttachment jointNode="attacherJoint" width="3.1" height="3.1" length="6.7" lengthOffset="1.1"/>
    </ai>

    <foliageBending>
        <bendingNode minX="-1.3" maxX="1.3" minZ="-2" maxZ="2" yOffset="0.3" />
        <bendingNode minX="-0.25" maxX="0.25" minZ="0" maxZ="3.0" yOffset="0.0" node="drawbar"/>
        <bendingNode minX="-1.5" maxX="3.3" minZ="0" maxZ="2.5" yOffset="-0.4" node="leftArm" />
        <bendingNode minX="-3.8" maxX="1.5" minZ="0" maxZ="2.5" yOffset="-0.4" node="rightArm" />
    </foliageBending>

    <wearable wearDuration="480" workMultiplier="5" fieldMultiplier="2"/>
    <washable dirtDuration="90" washDuration="1" workMultiplier="6" fieldMultiplier="2"/>

    <i3dMappings>
        <i3dMapping id="landoll_main_component1" node="0>" />
        <i3dMapping id="landoll_vis" node="0>0|4|0" />
        <i3dMapping id="turnLight01_right" node="0>0|0|0|0" />
        <i3dMapping id="turnLight01_left" node="0>0|0|0|1" />
        <i3dMapping id="tailLight01_left" node="0>0|0|0|2" />
        <i3dMapping id="tailLight01_right" node="0>0|0|0|3" />
		<i3dMapping id="turnLightRightBack" node="0>0|0|2|1" />
        <i3dMapping id="turnLightLeftBack" node="0>0|0|2|0" />
        <i3dMapping id="backLightsHigh1" node="0>0|0|1|0" />
        <i3dMapping id="mlaxis" node="0>0|1|1" />
        <i3dMapping id="mlaxisHydraulicRef" node="0>0|1|1|1" />
        <i3dMapping id="mlwheels" node="0>0|1|1|0" />
        <i3dMapping id="mlwheelLeft" node="0>0|1|1|0|0|0" />
        <i3dMapping id="mlwheelRight" node="0>0|1|1|0|0|1" />
		<i3dMapping id="hlinkref" node="0>0|1|1|2" />
		<i3dMapping id="axislink" node="0>0|1|1|3" />
		<i3dMapping id="liftset" node="0>0|1|1|4" />
        <i3dMapping id="mlaxisHydraulic" node="0>0|1|2" />
        <i3dMapping id="mlaxisHydraulicPunch" node="0>0|1|2|0" />
		<i3dMapping id="mraxis" node="0>0|1|3" />
        <i3dMapping id="mraxisHydraulicRef" node="0>0|1|3|1" />
        <i3dMapping id="mrwheels" node="0>0|1|3|0" />
        <i3dMapping id="mrwheelLeft" node="0>0|1|3|0|0|0" />
        <i3dMapping id="mrwheelRight" node="0>0|1|3|0|0|1" />
		<i3dMapping id="axislinkref" node="0>0|1|3|2" />
        <i3dMapping id="mraxisHydraulic" node="0>0|1|4" />
        <i3dMapping id="mraxisHydraulicPunch" node="0>0|1|4|0" />
        <i3dMapping id="leftArm" node="0>0|1|5" />
        <i3dMapping id="leftArmWheelArm" node="0>0|1|5|0" />
		<i3dMapping id="leftArmWheelArmw" node="0>0|1|5|0|0" />
		<i3dMapping id="lwheelLeft" node="0>0|1|5|0|0|0|0" />
        <i3dMapping id="lwheelRight" node="0>0|1|5|0|0|0|1" />
        <i3dMapping id="leftArmWheelArmHydraulicRef" node="0>0|1|5|0|1" />
        <i3dMapping id="leftArmWheelArmHydraulic" node="0>0|1|5|1" />
        <i3dMapping id="leftArmWheelArmHydraulicPunch" node="0>0|1|5|1|0" />
        <i3dMapping id="leftArmHydraulicRef" node="0>0|1|5|2" />
		<i3dMapping id="discLeft01" node="0>0|1|5|3|0|0" />
        <i3dMapping id="discLeft02" node="0>0|1|5|3|1|0" />
		<i3dMapping id="lbref" node="0>0|1|5|4" />
        <i3dMapping id="leftArmBackArm" node="0>0|1|5|4|0" />
        <i3dMapping id="leftArmBackArmHydraulicRef" node="0>0|1|5|4|0|0|0" />
        <i3dMapping id="leftArmRoller01" node="0>0|1|5|4|0|0|1|0" />
        <i3dMapping id="rollerEffect04LinkNode" node="0>0|1|5|4|0|0|2" />
		<i3dMapping id="lbwheel" node="1>4|0|0" />
        <i3dMapping id="leftArmBackArmHydraulic" node="0>0|1|5|5" />
        <i3dMapping id="leftArmBackArmHydraulicPunch" node="0>0|1|5|5|0" />
		<i3dMapping id="axisBackLeft_physic" node="0>0|1|5|6|0" />
        <i3dMapping id="wheelBackLeft_physic" node="0>0|1|5|6|0|0" />
        <i3dMapping id="discEffect01LinkNode" node="0>0|1|5|8" />
        <i3dMapping id="mulcherEffect01LinkNode" node="0>0|1|5|9" />
		<i3dMapping id="rollerEffect01LinkNode" node="0>0|1|5|11" />
        <i3dMapping id="leftArmHydraulic" node="0>0|1|6" />
        <i3dMapping id="leftArmHydraulicPunch" node="0>0|1|6|0" />
        <i3dMapping id="rightArm" node="0>0|1|7" />
        <i3dMapping id="rightArmWheelArm" node="0>0|1|7|0" />
		<i3dMapping id="rightArmWheelArmw" node="0>0|1|7|0|0" />
		<i3dMapping id="rwheelLeft" node="0>0|1|7|0|0|0|0" />
        <i3dMapping id="rwheelRight" node="0>0|1|7|0|0|0|1" />
        <i3dMapping id="rightArmWheelArmHydraulicRef" node="0>0|1|7|0|1" />
        <i3dMapping id="rightArmWheelArmHydraulic" node="0>0|1|7|1" />
        <i3dMapping id="rightArmWheelArmHydraulicPunch" node="0>0|1|7|1|0" />
        <i3dMapping id="rightArmHydraulicRef" node="0>0|1|7|2" />
		<i3dMapping id="discRight01" node="0>0|1|7|3|0|0" />
        <i3dMapping id="discRight02" node="0>0|1|7|3|1|0" />
		<i3dMapping id="rbwheel" node="2>4|0|0" />
		<i3dMapping id="rbref" node="0>0|1|7|4" />
        <i3dMapping id="rightArmBackArm" node="0>0|1|7|4|0" />
        <i3dMapping id="rightArmBackArmHydraulicRef" node="0>0|1|7|4|0|0|0" />
        <i3dMapping id="rightArmRoller01" node="0>0|1|7|4|0|0|1|0" />
        <i3dMapping id="rollerEffect05LinkNode" node="0>0|1|7|4|0|0|3" />
        <i3dMapping id="rightArmBackArmHydraulic" node="0>0|1|7|5" />
        <i3dMapping id="rightArmBackArmHydraulicPunch" node="0>0|1|7|5|0" />
		<i3dMapping id="axisBackRight_physic" node="0>0|1|7|6|0" />
        <i3dMapping id="wheelBackRight_physic" node="0>0|1|7|6|0|0" />
        <i3dMapping id="discEffect02LinkNode" node="0>0|1|7|8" />
        <i3dMapping id="mulcherEffect02LinkNode" node="0>0|1|7|9" />
		<i3dMapping id="rollerEffect02LinkNode" node="0>0|1|7|11" />
        <i3dMapping id="rightArmHydraulic" node="0>0|1|8" />
        <i3dMapping id="rightArmHydraulicPunch" node="0>0|1|8|0" />
		<i3dMapping id="mbwheel" node="0>0|1|9|1|0" />
		<i3dMapping id="mbref" node="0>0|1|9" />
        <i3dMapping id="backArm" node="0>0|1|9|0" />
        <i3dMapping id="backArmHydraulicRef" node="0>0|1|9|0|0|0" />
        <i3dMapping id="roller01" node="0>0|1|9|0|0|1" />
        <i3dMapping id="rollerEffect06LinkNode" node="0>0|1|9|0|0|3" />
        <i3dMapping id="backArmHydraulic" node="0>0|1|10" />
        <i3dMapping id="backArmHydraulicPunch" node="0>0|1|10|0" />
        <i3dMapping id="leftArmHydraulicRefFrame" node="0>0|1|11" />
        <i3dMapping id="rightArmHydraulicRefFrame" node="0>0|1|12" />
        <i3dMapping id="drawbar" node="0>0|1|13" />
		<i3dMapping id="jack" node="0>0|1|13|0" />
		<i3dMapping id="jackbase" node="0>0|1|13|0|0" />
        <i3dMapping id="hydraulicIn01_detached" node="0>0|1|13|1|0" />
        <i3dMapping id="hydraulicIn01_detachedAdapter" node="0>0|1|13|1|0|0" />
        <i3dMapping id="hydraulicOut01_detached" node="0>0|1|13|1|1" />
        <i3dMapping id="hydraulicOut01_detachedAdapter" node="0>0|1|13|1|1|0" />
        <i3dMapping id="hydraulicIn02_detached" node="0>0|1|13|1|2" />
        <i3dMapping id="hydraulicIn02_detachedAdapter" node="0>0|1|13|1|2|0" />
        <i3dMapping id="hydraulicOut02_detached" node="0>0|1|13|1|3" />
        <i3dMapping id="hydraulicOut02_detachedAdapter" node="0>0|1|13|1|3|0" />
        <i3dMapping id="hydraulicIn01" node="0>0|1|13|1|4" />
        <i3dMapping id="hydraulicOut01" node="0>0|1|13|1|5" />
        <i3dMapping id="hydraulicIn02" node="0>0|1|13|1|6" />
        <i3dMapping id="hydraulicOut02" node="0>0|1|13|1|7" />
		<i3dMapping id="hlink1" node="0>0|1|13|2" />
		<i3dMapping id="hlink2" node="0>0|1|14" />
		<i3dMapping id="hlink3" node="0>0|1|14|0" />
		<i3dMapping id="hlinkref5" node="0>0|1|14|1" />
		<i3dMapping id="hlink4" node="0>0|1|15" />
		<i3dMapping id="hlink5" node="0>0|1|15|0" />
		<i3dMapping id="hlinkref3" node="0>0|1|15|1" />
		<i3dMapping id="liftsetref" node="0>0|1|16" />
		<i3dMapping id="hlinkref2" node="0>0|1|17" />
		<i3dMapping id="hlinkref4" node="0>0|1|18" />
        <i3dMapping id="discCenter01" node="0>0|1|0|0|0" />
        <i3dMapping id="discCenter02" node="0>0|1|0|1|0" />
        <i3dMapping id="discCenter03" node="0>0|1|0|2|0" />
        <i3dMapping id="discCenter04" node="0>0|1|0|3|0" />
		<i3dMapping id="discEffect03LinkNode" node="0>0|1|0|4" />
		<i3dMapping id="mulch1" node="0>0|1|0|5" />
		<i3dMapping id="discEffect04LinkNode" node="0>0|1|0|6" />
		<i3dMapping id="discEffect05LinkNode" node="0>0|1|0|7" />
		<i3dMapping id="mulch2" node="0>0|1|0|8" />
		<i3dMapping id="discEffect06LinkNode" node="0>0|1|0|9" />
        <i3dMapping id="workAreaStart" node="0>0|2|0" />
        <i3dMapping id="workAreaWidth" node="0>0|2|1" />
        <i3dMapping id="workAreaHeight" node="0>0|2|2" />
        <i3dMapping id="groundRefNode" node="0>0|2|3" />
        <i3dMapping id="depthNode" node="0>0|2|4" />
        <i3dMapping id="workAreaStart1" node="0>0|2|5" />
        <i3dMapping id="workAreaWidth1" node="0>0|2|6" />
        <i3dMapping id="workAreaHeight1" node="0>0|2|7" />
		<i3dMapping id="workAreaStart2" node="0>0|2|8" />
        <i3dMapping id="workAreaWidth2" node="0>0|2|9" />
        <i3dMapping id="workAreaHeight2" node="0>0|2|10" />
		<i3dMapping id="workAreaStart3" node="0>0|2|11" />
        <i3dMapping id="workAreaWidth3" node="0>0|2|12" />
        <i3dMapping id="workAreaHeight3" node="0>0|2|13" />
        <i3dMapping id="aiMarkerLeft" node="0>0|3|0" />
        <i3dMapping id="aiMarkerRight" node="0>0|3|1" />
        <i3dMapping id="aiMarkerBack" node="0>0|3|2" />
        <i3dMapping id="sizeMarkerLeft" node="0>0|3|3" />
        <i3dMapping id="sizeMarkerRight" node="0>0|3|4" />
        <i3dMapping id="sizeMarkerBack" node="0>0|3|5" />
        <i3dMapping id="aiCollisionNode" node="0>0|3|6" />
        <i3dMapping id="smokeEmitter" node="0>0|5|0" />
        <i3dMapping id="leftArmJoint" node="0>0|6" />
        <i3dMapping id="rightArmJoint" node="0>0|7" />
        <i3dMapping id="drawbarJointadj" node="0>0|8" />
		<i3dMapping id="drawbarJoint" node="0>0|8|0" />
		<i3dMapping id="mainbasketJoint" node="0>0|9" />
		<i3dMapping id="leftbasketJoint" node="0>0|10" />
		<i3dMapping id="rightbasketJoint" node="0>0|11" />
        <i3dMapping id="landoll_leftArm_component2" node="1>" />
        <i3dMapping id="leftArmRef" node="1>0" />
        <i3dMapping id="leftArmWheelArm_physics" node="1>1" />
        <i3dMapping id="leftArmWheelArm_physicsWheel" node="1>1|0" />
		<i3dMapping id="leftArmWheelArm_physicsWheell" node="1>1|0|0" />
		<i3dMapping id="leftArmWheelArm_physicsWheelr" node="1>1|0|1" />
		<i3dMapping id="wheelBackLeft" node="1>2|0" />
        <i3dMapping id="landoll_rightArm_component3" node="2>" />
        <i3dMapping id="rightArmRef" node="2>0" />
        <i3dMapping id="rightArmWheelArm_physics" node="2>1" />
        <i3dMapping id="rightArmWheelArm_physicsWheel" node="2>1|0" />
		<i3dMapping id="rightArmWheelArm_physicsWheell" node="2>1|0|0" />
		<i3dMapping id="rightArmWheelArm_physicsWheelr" node="2>1|0|1" />
		<i3dMapping id="wheelBackRight" node="2>2|0" />
        <i3dMapping id="landoll_drawbar_component4" node="3>" />
        <i3dMapping id="drawbarRef" node="3>0|0" />
        <i3dMapping id="attacherJoint" node="3>1" />
        <i3dMapping id="supportCol" node="3>2" />
    </i3dMappings>
</vehicle>
