<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="Bin.i3d" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="10.0.6"/>
  </Asset>

  <Files>
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    <File fileId="2" filename="$data/shared/default_normal.dds"/>
    <File fileId="3" filename="$data/shared/default_specular.dds"/>
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    <File fileId="27" filename="$data/shared/detailLibrary/calibrated/calibratedPaint_normal.dds"/>
    <File fileId="26" filename="$data/shared/detailLibrary/calibrated/calibratedPaint_specular.dds"/>
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    <File fileId="9" filename="$data/shared/detailLibrary/metallic/metalGalvanized_diffuse.png"/>
    <File fileId="8" filename="$data/shared/detailLibrary/metallic/metalGalvanized_normal.dds"/>
    <File fileId="7" filename="$data/shared/detailLibrary/metallic/metalGalvanized_specular.dds"/>
    <File fileId="23" filename="$data/shared/detailLibrary/metallic/silverScratched_diffuse.png"/>
    <File fileId="22" filename="$data/shared/detailLibrary/metallic/silverScratched_specular.png"/>
    <File fileId="19" filename="$data/shared/detailLibrary/nonMetallic/metal/metalPainted_diffuse.png"/>
    <File fileId="17" filename="$data/shared/detailLibrary/nonMetallic/metal/metalPainted_specular.png"/>
    <File fileId="1" filename="textures/binDecals.png"/>
    <File fileId="31" filename="textures/movingPart.dds"/>
    <File fileId="5" filename="textures/ringTinNormal.dds"/>
    <File fileId="29" filename="textures/smoothConcrete_diffuse.dds"/>
    <File fileId="14" filename="textures/unloadDecals.dds"/>
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  <Materials>
    <Material name="calibratedPaintMat" materialId="5" diffuseColor="1 0 0.0156863 1" specularColor="0.6 1 0" customShaderId="6">
      <Custommap name="detailSpecular" fileId="26"/>
      <Custommap name="detailNormal" fileId="27"/>
      <Custommap name="detailDiffuse" fileId="28"/>
      <CustomParameter name="smoothnessScale" value="0.85"/>
      <CustomParameter name="clearCoatIntensity" value="0.1"/>
      <CustomParameter name="clearCoatSmoothness" value="0.2"/>
    </Material>
    <Material name="calibratedPaintMat.001" materialId="6" diffuseColor="0 0.00392157 0.227451 1" specularColor="0.6 1 0" customShaderId="6">
      <Custommap name="detailSpecular" fileId="26"/>
      <Custommap name="detailNormal" fileId="27"/>
      <Custommap name="detailDiffuse" fileId="28"/>
      <CustomParameter name="smoothnessScale" value="0.85"/>
      <CustomParameter name="clearCoatIntensity" value="0.1"/>
      <CustomParameter name="clearCoatSmoothness" value="0.2"/>
    </Material>
    <Material name="concrete" materialId="7">
      <Texture fileId="1"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
    </Material>
    <Material name="concrete" materialId="8">
      <Texture fileId="29"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
    </Material>
    <Material name="danger" materialId="9">
      <Texture fileId="31"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
    </Material>
    <Material name="default_mat" materialId="10" diffuseColor="0.494118 0.494118 0.494118 1">
    </Material>
    <Material name="metalGalvanizedMat" materialId="11" diffuseColor="1 1 1 1" specularColor="0.6 1 0.627451" customShaderId="6">
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      <Custommap name="detailNormal" fileId="8"/>
      <Custommap name="detailDiffuse" fileId="9"/>
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      <Normalmap fileId="5"/>
      <Glossmap fileId="3"/>
      <Custommap name="detailSpecular" fileId="7"/>
      <Custommap name="detailNormal" fileId="8"/>
      <Custommap name="detailDiffuse" fileId="9"/>
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    </Material>
    <Material name="metalPaintedBlackMat" materialId="13" specularColor="0.6 1 0" customShaderId="6">
      <Custommap name="detailSpecular" fileId="17"/>
      <Custommap name="detailNormal" fileId="18"/>
      <Custommap name="detailDiffuse" fileId="19"/>
      <CustomParameter name="colorScale" value="0.012 0.012 0.012"/>
    </Material>
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      <Custommap name="detailSpecular" fileId="17"/>
      <Custommap name="detailNormal" fileId="18"/>
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      <Custommap name="detailSpecular" fileId="22"/>
      <Custommap name="detailNormal" fileId="18"/>
      <Custommap name="detailDiffuse" fileId="23"/>
    </Material>
    <Material name="unloadDecals" materialId="16">
      <Texture fileId="14"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="Bin.i3d.shapes">
  </Shapes>

  <Scene>
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          <TransformGroup name="clearArea1Height" translation="0 -7.10543e-17 11.7683" nodeId="35"/>
        </TransformGroup>
      </TransformGroup>
      <TransformGroup name="levelAreas" nodeId="36">
        <TransformGroup name="levelArea1Start" translation="-5.6335 0 -5.57007" nodeId="37">
          <TransformGroup name="levelArea1Width" translation="11.7405 1.66533e-16 3.55271e-15" nodeId="38"/>
          <TransformGroup name="levelArea1Height" translation="0 -5.55112e-17 11.4613" nodeId="39"/>
        </TransformGroup>
      </TransformGroup>
      <TransformGroup name="testAreas" nodeId="40">
        <TransformGroup name="testArea1Start" translation="-6.26445 0 -6.14476" nodeId="41">
          <TransformGroup name="testArea1End" translation="0 0 11.9178" nodeId="42"/>
        </TransformGroup>
      </TransformGroup>
      <TransformGroup name="tipOcclusionUpdateAreas" nodeId="43">
        <TransformGroup name="tipOcclusionUpdateArea1Start" translation="-6.01885 0 -6.73084" nodeId="44">
          <TransformGroup name="tipOcclusionUpdateArea1End" translation="0 3.88578e-16 12.4988" nodeId="45"/>
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      </TransformGroup>
      <TransformGroup name="42FT 7 Ring" translation="-6.0404e-14 8.95826e-07 0" rotation="4.30833e-06 0 4.76621e-06" clipDistance="800" nodeId="46">
        <TransformGroup name="Rings" rotation="180 -4.37897e-13 180" nodeId="47">
          <Shape name="logo" translation="-1.32501e-06 7.76634 -5.33956" rotation="-180 -5.82822e-14 -180" scale="1.11765 1 1" shapeId="1" nodeId="48" castsShadows="true" receiveShadows="true" materialIds="7"/>
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        </TransformGroup>
        <TransformGroup name="Parts" rotation="180 -4.37897e-13 180" nodeId="50">
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        <TransformGroup name="gameplay" nodeId="57">
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          </TransformGroup>
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              </TransformGroup>
            </TransformGroup>
          </TransformGroup>
          <TransformGroup name="storageFarm" rotation="-2.83701e-06 8.53774e-07 3.55229e-06" nodeId="70"/>
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  </Scene>

</i3D>
